|
|
|||
|
||||
OverviewThis book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high. Full Product DetailsAuthor: Chang-Hun Kim , Sun-Jeong Kim , Soo-Kyun Kim , Shin-Jin KangPublisher: Springer Verlag, Singapore Imprint: Springer Verlag, Singapore Edition: 2015 ed. Dimensions: Width: 15.50cm , Height: 1.40cm , Length: 23.50cm Weight: 4.853kg ISBN: 9789812874863ISBN 10: 9812874860 Pages: 227 Publication Date: 18 May 2015 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |