Real-Time Visual Effects for Game Programming

Author:   Chang-Hun Kim ,  Sun-Jeong Kim ,  Soo-Kyun Kim ,  Shin-Jin Kang
Publisher:   Springer Verlag, Singapore
Edition:   Softcover reprint of the original 1st ed. 2015
ISBN:  

9789811013485


Pages:   227
Publication Date:   23 October 2016
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Real-Time Visual Effects for Game Programming


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Overview

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Full Product Details

Author:   Chang-Hun Kim ,  Sun-Jeong Kim ,  Soo-Kyun Kim ,  Shin-Jin Kang
Publisher:   Springer Verlag, Singapore
Imprint:   Springer Verlag, Singapore
Edition:   Softcover reprint of the original 1st ed. 2015
Dimensions:   Width: 15.50cm , Height: 1.30cm , Length: 23.50cm
Weight:   3.693kg
ISBN:  

9789811013485


ISBN 10:   9811013489
Pages:   227
Publication Date:   23 October 2016
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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