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Overview"Virtual environments such as games and animated and ""real"" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices. Code examples and sound files can be found at the book's website." Full Product DetailsAuthor: Perry R. CookPublisher: Taylor & Francis Inc Imprint: A K Peters Edition: illustrated edition Dimensions: Width: 15.20cm , Height: 1.50cm , Length: 22.90cm Weight: 0.385kg ISBN: 9781568811680ISBN 10: 1568811683 Pages: 282 Publication Date: 01 July 2002 Audience: Professional and scholarly , Professional and scholarly , Professional & Vocational , Postgraduate, Research & Scholarly Format: Paperback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsAuthor InformationPerry Cook is an associate professor in the Computer Science Department at Princeton University with a joint appointment in the Music Department. He helped to found Media Vision, Inc. and has consulted for many companies. His research focuses on sound synthesis by physical modeling and user interfaces for real-time control of sound and music. Tab Content 6Author Website:Countries AvailableAll regions |