Learning MonoTouch: A Hands-On Guide to Building iOS Applications with C# and .NET

Author:   Michael Bluestein
Publisher:   Pearson Education (US)
ISBN:  

9780321719928


Pages:   360
Publication Date:   04 August 2011
Format:   Paperback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Our Price $118.77 Quantity:  
Add to Cart

Share |

Learning MonoTouch: A Hands-On Guide to Building iOS Applications with C# and .NET


Add your own review!

Overview

Develop State-of-the-Art iPhone/iPad Apps with MonoTouch and .NET!   Are you an experienced C#/.NET developer who wants to reach the huge iPhone/iPad market? Now, you can create great iOS apps without first mastering Objective-C and Apple’s development toolset. With MonoTouch, you can leverage the skills you already have to create powerful apps that can be sold in Apple’s App Store or deployed throughout your organization. In Learning MonoTouch, Michael Bluestein helps you get started with MonoTouch fast and make the most of its remarkably robust capabilities.   The book first walks you through setting up your MonoTouch development environment, explaining how MonoTouch abstracts the iOS SDK to permit development against native iOS classes from C#. Through simple examples, you’ll start building working apps, establishing a firm foundation for more advanced coding. One step at a time, you’ll master increasingly sophisticated cases through practical examples. Bluestein even shows you how to leverage powerful .NET tools in your iOS apps, including LINQ.   Coverage includes • Applying common iOS development patterns and techniques in C# • Using MonoTouch to handle memory management and garbage collection • Structuring MonoTouch apps for the MVC design pattern • Making the most of iOS user interface classes • Leveraging the address book, camera access, email, and iOS media features • Customizing tables and navigation for richer experiences and better performance • Accessing the iOS Core Graphics and Core Animation subsystems • Building iOS location-based applications with Core Location and MapKit • Consuming web services from MonoTouch • Integrating iOS and .NET networking capabilities • Saving data with the ADO.NET provider to SQLite, .NET serialization, and NSUserDefaults   All code samples are available for download at github.com/mikebluestein.

Full Product Details

Author:   Michael Bluestein
Publisher:   Pearson Education (US)
Imprint:   Addison-Wesley Educational Publishers Inc
Dimensions:   Width: 18.00cm , Height: 1.90cm , Length: 22.70cm
Weight:   0.560kg
ISBN:  

9780321719928


ISBN 10:   0321719921
Pages:   360
Publication Date:   04 August 2011
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Preface     xiii The Audience for This Book     xiii About the Sample Code     xiv Acknowledgments     xv About the Author     xvi Introduction     1 How This Book Is Organized     1 Chapter 1: Hello MonoTouch     1 Chapter 2: iOS SDK via MonoTouch    2 Chapter 3: Views and View Controllers    2 Chapter 4: Common iOS Classes     2 Chapter 5: Tables and Navigation     2 Chapter 6: Graphics and Animation    2 Chapter 7: Core Location     3 Chapter 8: MapKit     3 Chapter 9: Connecting to Web Services    3 Chapter 10: Networking     3 Chapter 11: Saving Application Data    3 Chapter 12: iPad Development     3 Chapter 1 Hello MonoTouch     5 Setting Up Your Environment     5 Installing the iOS SDK and Apple Developer Tools     5 Installing MonoTouch     10 Creating a MonoTouch Application     14 Creating the User Interface     14 Adding Outlets     16 Developing on the Device     24 Provisioning for Development     24 Using the MonoTouch Debugger    29 Summary     31 Chapter 2 iOS SDK via MonoTouch     33 iOS SDK Overview     33 Objective-C Versus MonoTouch By Example     35 Getting the App Started from Xcode    36 Implementing the Same Functionality with MonoTouch     41 Comparing the AppDelegate Implementations     43 Implementing UIActionSheet via Xcode     46 Implementing UIActionSheet in MonoTouch     48 How MonoTouch Works     52 Memory Management     54 Summary     56 Chapter 3 Views and View Controllers     57 Structuring a MonoTouch Application to MVC     57 Working with Views and Controllers in Interface Builder     59 Adding Functionality to a View Controller and Its View     67 Working with Multiple Views and Controllers     71 Implementing a Custom UIView     75 Summary     80 Chapter 4 Common iOS Classes     81 User Interface Views and Controls    81 UISegmentedControl     81 UISlider    85 UISwitch     88 UIPageControl and UIScrollView     89 UIActivityIndicatorView     92 UIProgressView     94 UIImageView     95 UIWebView     97 ADBannerView     100 Device Capabilities    103 MFMailComposeViewController     103 MPMediaPickerController and MPMusicPlayerController     105 Address Book     108 UIImagePickerController    111 Summary     116 Chapter 5 Tables and Navigation    117 Introduction to UITableView and UITableViewController    117 What Are Tables Used For?     117 Displaying Data in a UITableView     119 UITableViewCell Parts and Styles     125 Using Tables and Navigation     128 Additional UITableView Customizations     144 Customizing Tables Further with Custom Cells    144 Adding Multiple Sections     148 MonoTouch.Dialog     153 Summary 155 Chapter 6 Graphics and Animation     157 Core Graphics     157 Core Graphics Fundamentals     157 Drawing Images     165 Drawing PDFs    170 Animation     180 UIView Animation     181 Core Animation    185 Summary     194 Chapter 7 Core Location     195 Introducing Core Location     195 Standard Location Service     197 Retrieving Heading Updates     207 Significant Location Changes     209 Region Monitoring    211 Background Location    214 Summary     216 Chapter 8 MapKit     217 Introducing MapKit     217 Adding Annotations     224 Map Overlays     233 Summary     240 Chapter 9 Connecting to Web Services    241 Connecting to REST-based Web Services     241 Connecting over HTTP     241 Parsing XML Results     244 Parsing JSON Results    247 Consuming SOAP-based Web Services     248 Using a .NET 2.0 Client Proxy    248 WCF under MonoTouch     250 Using CocoaTouch HTTP Classes     251 Using NSUrlConnection and Friends     252 Summary     254 Chapter 10 Networking     255 GameKit Networking     255 Core GameKit Networking Classes     255 Using GKPeerPickerController     264 GameKit Voice Chat    268 Bonjour    272 Summary    281 Chapter 11 Saving Application Data    283 The Notes Sample Application     283 SQLite     289 Serialization     295 Settings Bundle and NSUserDefaults     297 Summary     306 Chapter 12 iPad Development    307 Porting to iPad    307 iPhone Applications with Pixel Doubling    307 Universal Applications    308 Designing for the iPad     311 UISplitViewController     312 UIPopoverController    323 Summary     326 Index    327

Reviews

Author Information

Michael Bluestein is a software developer, consultant, and active participant in the MonoTouch developer community. A former Principal Software Engineer at Dassault Systèmes Solidworks Corporation, he has developed software professionally since the early 1990s.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

wl

Shopping Cart
Your cart is empty
Shopping cart
Mailing List