Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp

Author:   Dawid Borycki
Publisher:   Microsoft Press,U.S.
ISBN:  

9781509306879


Pages:   464
Publication Date:   14 November 2018
Format:   Paperback
Availability:   In Print   Availability explained
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Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp


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Overview

This is the first start-to-finish guide to programming AI-powered mixed reality apps and games using today’s breakthrough technologies -- including Microsoft Cognitive Services, Unity, Vuforia, Xamarin UrhoSharp, and the Universal Windows Platform. Pioneering mixed reality developer Dawid Borycki guides you through every aspect and phase of mixed reality development, from simple 2D apps to cutting-edge apps that run on Microsoft HoloLens and today’s newest immersive headsets. One step at a time, you’ll learn how to: Set up a mixed reality development environment with all the tools you’ll need, including HoloLens and Mixed Reality simulators Write Universal Windows 2D apps for all Windows 10 devices, and adjust their views and capabilities to specific hardware Acquire, display and process audio and video Send images from world-facing headset cameras to Microsoft’s computer vision machine learning modules Generate descriptions of what the user sees, and present them via text or speech Use mobile sensor readings to control content displayed through mixed reality headsets Master core concepts and techniques for building 3D mixed reality apps with Unity Format 3D objects with materials to create holograms Add interactions to holograms based on user input Integrate HoloLens-specific capabilities, including air gestures, spatial sound, and mapping Connect mixed reality experiences with real objects in the environment via the Vuforia Unity extension Write cross-platform 3D mixed reality apps with Xamarin UrhoSharp

Full Product Details

Author:   Dawid Borycki
Publisher:   Microsoft Press,U.S.
Imprint:   Microsoft Press
Dimensions:   Width: 18.90cm , Height: 2.00cm , Length: 23.40cm
Weight:   0.760kg
ISBN:  

9781509306879


ISBN 10:   1509306870
Pages:   464
Publication Date:   14 November 2018
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Part I: Mixed Reality Fundamentals 1. Introduction to Mixed Reality in Windows 10 2. Exploring the Development Tools 3. Configuring the Development Environment, Emulators and Hardware Part II. Developing 2D UWP Apps 4. Understanding UWP Basics 5. Working with Media Controls, Speech Synthesis and Recognition 6. Using Microsoft Cognitive Services to Develop AI-Enabled apps 7. Connecting with Other Devices Part III. Developing 3D Apps 8. Understanding 3D Graphics Fundamentals 9. Using the Unity Editor to Create and Modify 3D Scenes 10. Adding Physical Effects and Interactivity to 3D Scenes 11. Adding Animations to 3D Objects in Unity 12. Understanding HoloLens-Specific Functionalities 13. Creating an AI-Powered 3D App 14. Installing and Using the Vufora Extension for Unity 15. Using UrhoSharp to Build 3D Mixed Reality Apps

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Author Information

Dawid Borycki, is a biomedical researcher and software engineer with extensive experience in Microsoft technologies. He has executed many challenging software development projects for advanced device prototyping, including signal and image processing, control algorithms, embedded device interfacing, desktop (.NET C#), web (ASP.NET MVC), and mobile (Universal Windows Platform, Xamarin, Xamarin.Forms) programming. He is author of Programming for the Internet of Things: Using Windows 10 IoT Core and Azure IoT Suite. 

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