Production Rendering: Design and Implementation

Author:   Ian Stephenson
Publisher:   Springer London Ltd
Edition:   Softcover reprint of hardcover 1st ed. 2005
ISBN:  

9781849969291


Pages:   302
Publication Date:   13 October 2010
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Production Rendering: Design and Implementation


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Overview

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Production Rendering: Design and Implementation is written by experienced graphics software developers and discusses the techniques they have used to implement feature film quality rendering engines. Key Topics: - A rendering framework for managing a micro polygon-oriented graphics pipeline - Problems presented by different types of geometry showing how different surface types can be made ready for shading - Shading and how it fits into a rendering pipeline - How to write a good shader compiler - Ray tracing in a production renderer - Incorporating global illumination into a renderer - Gathering surface samples into a final image - Tips and tricks in rendering

Full Product Details

Author:   Ian Stephenson
Publisher:   Springer London Ltd
Imprint:   Springer London Ltd
Edition:   Softcover reprint of hardcover 1st ed. 2005
Dimensions:   Width: 15.50cm , Height: 1.70cm , Length: 23.50cm
Weight:   0.487kg
ISBN:  

9781849969291


ISBN 10:   1849969299
Pages:   302
Publication Date:   13 October 2010
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

A System Overview.- A Rendering Architecture.- Geometry.- Shading.- Compiling.- Ray Tracing.- Global Illumination.- Image Construction.- Rendering Gems.

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