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OverviewPro OGRE 3D Programming offers a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE provides an object-oriented interface to render 3D scenes. Commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. The authors begin with obtaining the source code, move on to using the rendering library, and conclude with the polishing of the final application. Beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended. Full Product DetailsAuthor: Gregory JunkerPublisher: APress Imprint: APress Edition: Softcover reprint of the original 1st ed. Dimensions: Width: 17.80cm , Height: 1.70cm , Length: 25.40cm Weight: 0.596kg ISBN: 9781484220313ISBN 10: 1484220315 Pages: 290 Publication Date: 14 October 2016 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsA table of contents is not available for this title.ReviewsAuthor InformationGregory Junker has more than a decade of large-scale software engineering experience. He has been working with 3D and game programming for five years. He is lead designer and engineer on an ambitious combat simulator game targeting next-generation technology. Tab Content 6Author Website:Countries AvailableAll regions |