Playing with Feelings: Video Games and Affect

Author:   Aubrey Anable
Publisher:   University of Minnesota Press
ISBN:  

9781517900243


Pages:   200
Publication Date:   21 February 2018
Format:   Hardback
Availability:   Temporarily unavailable   Availability explained
The supplier advises that this item is temporarily unavailable. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out to you.

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Playing with Feelings: Video Games and Affect


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Overview

Aubrey Anable appliesaffect theory to game studies, arguing that video games let us ""rehearse""feelings, states, and emotions that give new tones and textures to our everydaylives and interactions with digital devices. Rather than seeing video games asan escape from reality, Anable demonstrates how they have been intimately tiedto our emotional landscape since digital computers emerged.

Full Product Details

Author:   Aubrey Anable
Publisher:   University of Minnesota Press
Imprint:   University of Minnesota Press
Dimensions:   Width: 14.00cm , Height: 2.50cm , Length: 21.60cm
ISBN:  

9781517900243


ISBN 10:   1517900247
Pages:   200
Publication Date:   21 February 2018
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   Temporarily unavailable   Availability explained
The supplier advises that this item is temporarily unavailable. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out to you.

Table of Contents

Contents Introduction: Video Games as Structures of Feeling 1. Feeling History 2. Touching Games 3. Rhythms of Work and Play 4. Games to Fail With Conclusion: Affective Archives Acknowledgments Notes Index

Reviews

Playing with Feelings traces a compelling intellectual history and uses affect theory to rethink some core game studies debates. Aubrey Anable's insights on casual, indie, and art games are particularly important at this historical moment in game studies. This is the book many humanistic game scholars have been waiting for. --Adrienne Shaw, author of Gaming at the Edge Playing with Feelings is one of few works to deeply engage with the theory of affect as developed in media philosophy, sociology, and information studies relative to video games. Written with an eye to the canonical concerns circulating in the lucrative and vibrant field of game studies, the book balances engagement with familiar themes and issues in the game studies and game theory world. --Lisa Cartwright, University of California, San Diego


Playing with Feelings traces a compelling intellectual history and uses affect theory to rethink some core game studies debates. Aubrey Anable's insights on casual, indie, and art games are particularly important at this historical moment in game studies. This is the book many humanistic game scholars have been waiting for. --Adrienne Shaw, author of Gaming at the Edge Playing with Feelings is one of few works to deeply engage with the theory of affect as developed in media philosophy, sociology, and information studies relative to video games. Written with an eye to the canonical concerns circulating in the lucrative and vibrant field of game studies, the book balances engagement with familiar themes and issues in the game studies and game theory world. --Lisa Cartwright, University of California, San Diego


Author Information

Aubrey Anable is assistant professor of film studies at Carleton University.

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