OpenGL SuperBible: Comprehensive Tutorial and Reference

Author:   Richard S Wright, Jr. ,  Nicholas Haemel ,  Graham M. Sellers ,  Benjamin Lipchak
Publisher:   Pearson Education (US)
Edition:   5th edition
ISBN:  

9780321712615


Pages:   1008
Publication Date:   05 August 2010
Replaced By:   9780321902948
Format:   Paperback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Our Price $158.37 Quantity:  
Add to Cart

Share |

OpenGL SuperBible: Comprehensive Tutorial and Reference


Add your own review!

Overview

OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB’s latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad.   Coverage includes • A practical introduction to the essentials of real-time 3D graphics • Core OpenGL 3.3 techniques for rendering, transformations, and texturing • Writing your own shaders, with examples to get you started • Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems • OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs • Advanced buffer techniques, including full-definition rendering with floating point buffers and textures • Fragment operations: controlling the end of the graphics pipeline • Advanced shader usage and geometry management • A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages • New bonus materials and sample code on a companion Web site, www.starstonesoftware.com/OpenGL   Part of the OpenGL Technical Library–The official knowledge resource for OpenGL developers The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

Full Product Details

Author:   Richard S Wright, Jr. ,  Nicholas Haemel ,  Graham M. Sellers ,  Benjamin Lipchak
Publisher:   Pearson Education (US)
Imprint:   Addison-Wesley Educational Publishers Inc
Edition:   5th edition
Dimensions:   Width: 18.90cm , Height: 5.20cm , Length: 22.90cm
Weight:   1.620kg
ISBN:  

9780321712615


ISBN 10:   0321712617
Pages:   1008
Publication Date:   05 August 2010
Audience:   Professional and scholarly ,  Professional & Vocational
Replaced By:   9780321902948
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Preface to the Fifth Edition  xxi Preface to the Fourth Edition  xxiii Preface to the Third Edition  xxvi Introduction  1 PART I Basic Concepts  7 1 Introduction to 3D Graphics and OpenGL  9 2 Getting Started  33 3 Basic Rendering  79 4 Basic Transformations: A Vector/Matrix Primer  125 5 Basic Texturing  179 6 Thinking Outside the Box: Nonstock Shaders  229 7 More Advanced Texture Topics  289 PART II Intermediate to Advanced Ideas  321 8 Buffer Objects: Storage Is Now in Your Hands  323 9 Advanced Buffers: Beyond the Basics  359 10 Fragment Operations: The End of the Pipeline  391 11 Advanced Shader Usage  411 12 Advanced Geometry Management  471 PART III Platform-Specific Notes  539 13 OpenGL on Windows  541 14 OpenGL on OS X  569 15 OpenGL on Linux  597 16 OpenGL ES on Mobile Devices  619 Appendix A Further Reading  653 Appendix B Glossary  655 Appendix C OpenGL Man Pages for (Core) OpenGL 3.3  661 Index  939

Reviews

Author Information

Richard S. Wright, Jr., is a Senior Software Engineer for Software Bisque, where he develops multimedia astronomy and planetarium software using OpenGL. A former Real 3D representative to the OpenGL ARB, he has written many OpenGL-based games, scientific and medical applications, database visualization tools, and educational programs. Nicholas Haemel has led 3D graphics hardware/software architecture design and development for eight years at ATI and AMD, and contributed to OpenGL standards 3.0, 3.1, 3.2, and 3.3. Graham Sellers is a manager in the OpenGL group at AMD and leads a team of OpenGL software developers working on AMD’s OpenGL drivers. He represents AMD at the ARB, has authored many OpenGL extensions, and contributed to the OpenGL 3.2, 3.3, and 4.0 specifications. Benjamin Lipchak, Software Engineering Manager at Apple, leads a team working on graphics developer technologies and benchmarks, and is responsible for OpenGL ES conformance of iPhone and iPod touch. He formerly managed an OpenGL ES driver team at AMD and led the Khronos OpenGL ecosystem group, where he established the OpenGL SDK and OpenGL Pipeline newsletter.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

lgn

al

Shopping Cart
Your cart is empty
Shopping cart
Mailing List