OpenGL 4 Shading Language Cookbook -

Author:   David Wolff
Publisher:   Packt Publishing Limited
Edition:   2nd edition
ISBN:  

9781782167020


Pages:   394
Publication Date:   24 December 2013
Format:   Paperback
Availability:   In stock   Availability explained
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OpenGL 4 Shading Language Cookbook -


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Overview

OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point - actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification. This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.

Full Product Details

Author:   David Wolff
Publisher:   Packt Publishing Limited
Imprint:   Packt Publishing Limited
Edition:   2nd edition
Dimensions:   Width: 7.50cm , Height: 2.00cm , Length: 9.30cm
Weight:   0.676kg
ISBN:  

9781782167020


ISBN 10:   1782167021
Pages:   394
Publication Date:   24 December 2013
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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David Wolff is an associate professor in the Computer Science and Computer Engineering Department at Pacific Lutheran University (PLU). He received a PhD in Physics and an MS in Computer Science from Oregon State University. He has been teaching computer graphics to undergraduates at PLU for over 10 years, using OpenGL.

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