Object-Oriented Programming for Graphics

Author:   Chris Laffra ,  Edwin H. Blake ,  Vicki de Mey ,  Xavier Pintado
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Edition:   Softcover reprint of the original 1st ed. 1995
ISBN:  

9783642791949


Pages:   296
Publication Date:   23 December 2011
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Object-Oriented Programming for Graphics


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Overview

Object-oriented concepts are particularly applicable to computer graphics in its broadest sense, including interaction, image synthesis, animation, and computer-aided design. The use of object-oriented techniques in computer graphics is a widely acknowledged way of dealing with the complexities encountered in graphics systems. But the field of object-oriented graphics (OOG) is still young and full of problems. This book reports on latest advances in this field and discusses how the discipline of OOG is being explored and developed. The topics covered include object-oriented constraint programming, object-oriented modeling of graphics applications to handle complexity, object-oriented techniques for developing user interfaces, and 3D modeling and rendering.

Full Product Details

Author:   Chris Laffra ,  Edwin H. Blake ,  Vicki de Mey ,  Xavier Pintado
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:   Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Edition:   Softcover reprint of the original 1st ed. 1995
Dimensions:   Width: 15.50cm , Height: 1.60cm , Length: 23.50cm
Weight:   0.464kg
ISBN:  

9783642791949


ISBN 10:   3642791948
Pages:   296
Publication Date:   23 December 2011
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Report on the Second Eurographics Workshop on Object-Oriented Graphics.- Report on the Third Eurographics Workshop on Object-Oriented Graphics.- Volume I — The Second Eurographics Workshop on Object-Oriented Graphics.- I Modeling I.- 1 Actor-Based Simulation + Linda = Virtual Environments.- 2 Meta-attributes for Graphics Collection Classes.- II Constraints I.- 3 A Co-operative Graphical Editor Based on Dynamically Constrained Objects.- 4 A Quantum Approach to Geometric Constraint Satisfaction.- 5 A Graphics Object-Oriented Constraint Solver.- 6 ALIEN: A Prototype-Based Constraint System.- III User Interfaces I.- 7 Extending an Advanced Logic Programming Environment by an Object-Oriented User Interface Management System.- 8 An Object-Oriented Architecture for Direct Manipulation Based Interactive Graphic Applications: The MAGOO Architecture.- 9 Architecture and Use of D2M2, the Delft Direct Manipulation Manager.- IV Rendering.- 10 An Object-Oriented Testbed for Global ?lumination.- Volume II — The Third Eurographics Workshop on Object-Oriented Graphics.- V Modeling II.- 11 Sharing Between Graphical Objects Using Delegation.- 12 Acting on Inheritance Hierarchies.- 13 The PREMO Framework: Object-Oriented Issues.- VI Constraints II.- 14 An Object-Oriented Architecture for Constraint-Based Graphical Editing.- 15 Graphics Object-Oriented Platform for Euclidean Geometry Computations.- VII User Interfaces II.- 16 The Application Exposure: Bridging the User Interface and the Application.- VIII Experiences.- 17 An Interactive 3D Graphics Class Library in EIFFEL.- Authors’ Addresses.

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