Neomedievalism, Popular Culture, and the Academy: From Tolkien to Game of Thrones

Author:   KellyAnn Fitzpatrick (Customer)
Publisher:   Boydell & Brewer Ltd
Volume:   v. 16
ISBN:  

9781843845416


Pages:   244
Publication Date:   18 October 2019
Format:   Hardback
Availability:   In Print   Availability explained
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Neomedievalism, Popular Culture, and the Academy: From Tolkien to Game of Thrones


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Full Product Details

Author:   KellyAnn Fitzpatrick (Customer)
Publisher:   Boydell & Brewer Ltd
Imprint:   D.S. Brewer
Volume:   v. 16
Dimensions:   Width: 13.80cm , Height: 2.10cm , Length: 21.60cm
Weight:   0.474kg
ISBN:  

9781843845416


ISBN 10:   1843845415
Pages:   244
Publication Date:   18 October 2019
Audience:   Professional and scholarly ,  College/higher education ,  Professional and scholarly ,  Professional & Vocational ,  Tertiary & Higher Education
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.
Language:   English

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Reviews

In this excellent volume Fitzpatrick (Georgia Institute of Technology) explores why academics and creators of literature, film, television, and gaming platforms continue to mine, represent, repurpose, and appropriate the history and culture of the Middle Ages. Highly Recommended. * CHOICE * The ultimate value of this book for scholars is for us to be consciously thinking about books, films, and games as artifacts of neomedievalism in our teaching and our research. Doing so will open new horizons for what we can know about the medieval world and how we study it. * SPECULUM *


In this excellent volume Fitzpatrick (Georgia Institute of Technology) explores why academics and creators of literature, film, television, and gaming platforms continue to mine, represent, repurpose, and appropriate the history and culture of the Middle Ages. Highly Recommended. * CHOICE *


[Fitzpatrick's work makes] worthwhile contributions to the field and and demonstrate[s] the breadth of this subject. -- FOLKLORE In this excellent volume Fitzpatrick (Georgia Institute of Technology) explores why academics and creators of literature, film, television, and gaming platforms continue to mine, represent, repurpose, and appropriate the history and culture of the Middle Ages. Highly Recommended. * CHOICE * The ultimate value of this book for scholars is for us to be consciously thinking about books, films, and games as artifacts of neomedievalism in our teaching and our research. Doing so will open new horizons for what we can know about the medieval world and how we study it. * SPECULUM *


Author Information

KELLYANN FITZPATRICK is an affiliated researcher at the Georgia Institute of Technology.

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