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OverviewFull Product DetailsAuthor: KellyAnn Fitzpatrick (Customer)Publisher: Boydell & Brewer Ltd Imprint: D.S. Brewer Volume: v. 16 Dimensions: Width: 13.80cm , Height: 2.10cm , Length: 21.60cm Weight: 0.474kg ISBN: 9781843845416ISBN 10: 1843845415 Pages: 244 Publication Date: 18 October 2019 Audience: Professional and scholarly , College/higher education , Professional and scholarly , Professional & Vocational , Tertiary & Higher Education Format: Hardback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Language: English Table of ContentsReviewsIn this excellent volume Fitzpatrick (Georgia Institute of Technology) explores why academics and creators of literature, film, television, and gaming platforms continue to mine, represent, repurpose, and appropriate the history and culture of the Middle Ages. Highly Recommended. * CHOICE * The ultimate value of this book for scholars is for us to be consciously thinking about books, films, and games as artifacts of neomedievalism in our teaching and our research. Doing so will open new horizons for what we can know about the medieval world and how we study it. * SPECULUM * In this excellent volume Fitzpatrick (Georgia Institute of Technology) explores why academics and creators of literature, film, television, and gaming platforms continue to mine, represent, repurpose, and appropriate the history and culture of the Middle Ages. Highly Recommended. * CHOICE * [Fitzpatrick's work makes] worthwhile contributions to the field and and demonstrate[s] the breadth of this subject. -- FOLKLORE In this excellent volume Fitzpatrick (Georgia Institute of Technology) explores why academics and creators of literature, film, television, and gaming platforms continue to mine, represent, repurpose, and appropriate the history and culture of the Middle Ages. Highly Recommended. * CHOICE * The ultimate value of this book for scholars is for us to be consciously thinking about books, films, and games as artifacts of neomedievalism in our teaching and our research. Doing so will open new horizons for what we can know about the medieval world and how we study it. * SPECULUM * Author InformationKELLYANN FITZPATRICK is an affiliated researcher at the Georgia Institute of Technology. Tab Content 6Author Website:Countries AvailableAll regions |