Multimodal Semiotics and Rhetoric in Videogames

Author:   Jason Hawreliak
Publisher:   Taylor & Francis Ltd
ISBN:  

9780367584788


Pages:   212
Publication Date:   30 June 2020
Format:   Paperback
Availability:   In Print   Availability explained
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Multimodal Semiotics and Rhetoric in Videogames


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Overview

This book merges recent trends in game studies and multimodal studies to explore the relationship between the interaction between videogames’ different modes and the ways in which they inform meaning for both players and designers. The volume begins by laying the foundation for integrating the two disciplines, drawing upon social semiotic and discourse analytic traditions to examine their relationship with meaning in videogames. The book uses a wide range of games as examples to demonstrate the medium’s various forms of expression at work, including audio, visual, textual, haptic, and procedural modes, with a particular focus on the procedural form, which emphasizes processes and causal relationships, to better showcase its link with meaning-making. The second half of the book engages in a discussion of different multimodal configurations and user generated content to show how they contribute to the negotiation of meaning in the player experience, including their role in constructing and perpetuating persuasive messages and in driving interesting and unique player decisions in gameplay. Making the case for the benefits of multimodal approaches to game studies, this volume is key reading for students and researchers in multimodal studies, game studies, rhetoric, semiotics, and discourse analysis.

Full Product Details

Author:   Jason Hawreliak
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Weight:   0.453kg
ISBN:  

9780367584788


ISBN 10:   0367584786
Pages:   212
Publication Date:   30 June 2020
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Introduction: Deepening the Conversation between Multimodal Studies and Game Studies PART I: Setting the Stage Chapter 1: Play, Videogames, and the Problem of Meaning Chapter 2: The Videogame Modes Chapter 3: The Procedural Mode PART II: Modal Configurations Chapter 4: Modal Consonance I: Ideological and Experiential Persuasion Chapter 5: Modal Consonance II: Multimodal Realism, Simulation, and Virtual Reality Chapter 6: Modal Irony: Multimodal Dissonance PART III: Players, Mods, and Future Directions Chapter 7: Unstable Ensembles: User Generated Content Chapter 8: Conclusion: The Future of Multimodal Game Studies

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Author Information

Jason Hawreliak is an assistant professor of game studies at Brock University’s Centre for Digital Humanities. His research examines the semiotic, rhetorical, and cultural functions of interactive media with an emphasis on multimodality in videogames. He is a co-founder of the online game studies periodical, First Person Scholar.

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