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OverviewIn this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil. Full Product DetailsAuthor: M. Tim JonesPublisher: The Gnomon Workshop Imprint: The Gnomon Workshop ISBN: 9781597628600ISBN 10: 1597628603 Publication Date: 01 November 2008 Audience: General/trade , General Format: DVD-ROM Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of Contents1. Scanline Elements and Reflections 2. Basic Lighting Passes 3. Pre-Multiplied Alphas 4. Bit Depth 5. Color Correction 6. Channel Lighting 7. Ambient Occlusion 8. Screen Blend Mode, Difference Merge 9. Shadow Pass Build Up 10. Auxiliary Channels 11. V-Ray Passes 12. Brazil Passes 13. BONUS: Cover ImageReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |