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OverviewHave you ever looked at a game or a visual effect and wondered, ""How on earth do they make the world glow, shimmer, ripple, or distort like that?"" Or maybe you've heard people talk about shaders and thought, ""Is this some mysterious realm only graphics wizards understand?"" What if you discovered that shaders aren't magic at all-just code, creativity, and the right guidance? Modern Shader Programming is the book that finally demystifies shaders and invites you into the world where visuals come alive. But let me ask you something: Have you ever felt limited by what the game engine gives you? Have you wanted to create something unique-something that moves, glows, warps, reacts, shines, and flows in ways no preset can? And most importantly... Have you been searching for a resource that speaks to you and not at you? This book is designed to feel like a conversation, not a lecture. We'll explore shaders step by step, questioning everything along the way-because understanding begins with asking why. Why does the GPU handle rendering so differently from the CPU? Why do some materials look flat while others look physically real? Why do small changes in code create massive changes on-screen? And once you start answering these questions, you unlock an entirely new skill set-one that modern game studios, VFX teams, and technical artists value deeply. Inside these pages, you'll dive into the full world of shader creation: - how the GPU actually processes your data, - how light interacts with surfaces, - how textures, UVs, and sampling determine visual detail, - how time-based effects create motion, - how procedural generation shapes worlds and materials, - how transparency, refraction, and special materials are built from scratch, - and how post-processing transforms an entire frame in one sweep. But let me ask again: Are you learning shaders just to follow tutorials, or do you want to truly understand how everything fits together? Do you want to write your own effects confidently-from water and fire to holograms, dissolves, and particle simulations? Do you want to build a shader portfolio that actually impresses recruiters and studios? If you've ever wished for a resource that is both deeply technical and surprisingly friendly, this is your book. If you've ever wanted a guide that challenges you with questions, encourages experimentation, and builds your confidence one concept at a time, this is your book. If you've ever dreamed of creating visuals that make players stop and say, ""How did they do that?"" - this is absolutely your book. Modern Shader Programming doesn't just teach you how to write shaders. It teaches you how to think like a shader developer. It teaches you how to design effects with intention. It teaches you how to create visuals that feel alive. So now the question becomes: Are you ready to break past your limits, step into high-performance graphics programming, and unlock the creative power hiding inside your GPU? If the answer is yes, then it's time to take the next step. Grab this book, dive in, question everything - and start building effects you never thought you could create. Your journey into modern, stunning, real-time visual mastery begins now. Full Product DetailsAuthor: Harper M ChandlerPublisher: Independently Published Imprint: Independently Published Dimensions: Width: 21.60cm , Height: 1.80cm , Length: 27.90cm Weight: 0.803kg ISBN: 9798275437935Pages: 346 Publication Date: 21 November 2025 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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