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OverviewThe focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\,kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of computing the small forces needed for the tactile rendering at the contact point. Final analysis of the entire VR system is being made showing the problems and the solutions found in the work Full Product DetailsAuthor: Guido BöttcherPublisher: Springer London Ltd Imprint: Springer London Ltd Edition: 2011 ed. Volume: 1 Dimensions: Width: 15.50cm , Height: 1.10cm , Length: 23.50cm Weight: 0.454kg ISBN: 9780857299345ISBN 10: 0857299344 Pages: 140 Publication Date: 26 August 2011 Audience: College/higher education , Postgraduate, Research & Scholarly Format: Hardback Publisher's Status: Active Availability: Awaiting stock The supplier is currently out of stock of this item. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out for you. Table of ContentsIntroduction.-Physical Simulation.-Haptic Interaction.-VR System Framework.-Analysis of VR System.-Summary & Outlook.-Index.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |