Modelling and Motion Capture Techniques for Virtual Environments: International Workshop, CAPTECH'98, Geneva, Switzerland, November 26-27, 1998, Proceedings

Author:   Nadia Magnenat-Thalmann ,  Daniel Thalmann
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Edition:   1998 ed.
Volume:   1537
ISBN:  

9783540653530


Pages:   282
Publication Date:   17 November 1998
Format:   Paperback
Availability:   In Print   Availability explained
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Modelling and Motion Capture Techniques for Virtual Environments: International Workshop, CAPTECH'98, Geneva, Switzerland, November 26-27, 1998, Proceedings


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Overview

This book constitutes the refereed proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments, CAPTECH'98, held in Geneva, Switzerland, in November 1998. The 21 revised full papers presented in the book were carefully reviewed and selected for inclusion in the book. The book documents research in data capture and interpretation. The papers are organized in sections on human motion analysis, human motion capture and manipulation, image and video manipulation, motion control, human body and objects 3D reconstruction, and image/video based facial animation.

Full Product Details

Author:   Nadia Magnenat-Thalmann ,  Daniel Thalmann
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:   Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Edition:   1998 ed.
Volume:   1537
Dimensions:   Width: 15.50cm , Height: 1.50cm , Length: 23.50cm
Weight:   0.910kg
ISBN:  

9783540653530


ISBN 10:   3540653538
Pages:   282
Publication Date:   17 November 1998
Audience:   College/higher education ,  Professional and scholarly ,  Undergraduate ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Human Motion Analysis.- Motion Analysis in Clinical Practice Using Ambulatory Accelerometry.- A Robust Human-Silhouette Extraction Technique for Interactive Virtual Environments.- Local and Global Skeleton Fitting Techniques for Optical Motion Capture.- 3D Part Recognition Method for Human Motion Analysis.- Human Motion Capture and Manipulation.- Motion Capture Data Manipulation and Reuse via B-splines.- Motion Abstraction and Mapping with Spatial Constraints.- Artificial Neural Networks for Motion Emulation in Virtual Environments.- Synthesis of Human Motion Using Kalman Filter.- Real-Time Hand and Head Tracking for Virtual Environments Using Infrared Beacons.- Image and Video Manipulation.- A Graphics Compiler for a 3-Dimensional Captured Image Database and Captured Image Reusability.- VideoVR: A Real-Time System for Automatically Constructing Panoramic Images from Video Clips.- The Video Yardstick.- Motion Control.- Real-Time Inverse Kinematics through Constrained Dynamics.- Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control.- Real-Time Requirements for the Implementation of Speech-Controlled Artificial Actors.- Human Body and Objects 3D Reconstruction.- 3D Modeling from Captured Images Using Bi-directional Ray Traversal Method.- Face Models from Uncalibrated Video Sequences.- A 3D Reconstruction System for Human Body Modeling.- Image/Video Based Facial Animation.- Bézier Volume Deformation Model for Facial Animation and Video Tracking.- Head Modeling from Pictures and Morphing in 3D with Image Metamorphosis Based on Triangulation.- Facial Animation by Synthesis of Captured and Artificial Data.

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