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OverviewIn this DVD, John presents the new Camera Sequencer in Autodesk Maya, a toolset that allows users to create camera shots in a non-linear editing-style timeline within Maya. Using the Camera Sequencer, the viewer will learn production methods of building full sequences in Maya, shot-by-shot, which can then be playblasted as movies for editorial and animation. John begins by exploring the Sequencer menu and tool bar, and doing a general run down of all the exciting new functionality. Using a simple cycle of animation, he uses the Sequencer to shoot the animation from various camera angles, and edits the resulting shots until they begin to tell a story. Learn how to use the non-linear editing functions of the Sequencer - cutting, trimming, scaling and sliding shots on tracks, and look at methods to create and group alternate camera setups for easy presentation. John will also show you how to import a set of storyboards which have been exported from Final Cut Pro, and how to build a sequence of animation from these storyboards. This lecture will give animators, previs and rough layout professionals the ability to create full sequences of animation directly within Maya, quickly and efficiently. Full Product DetailsAuthor: J. ClarkPublisher: The Gnomon Workshop Imprint: The Gnomon Workshop ISBN: 9781597627870ISBN 10: 1597627879 Publication Date: 30 November 2010 Audience: General/trade , General Format: DVD-ROM Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of Contents1. Sequencer Timeline 2. Shots and Cameras 3. Shot Setups 4. Non-Linear Editing 5. More Interface Tools 6. Grouping Shots 7. Playblasting Shots 8. More Playblasting 9. Importing a Storyboard 10. Working Example 11. Sequence CompleteReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |