Mathematical and Computer Programming Techniques for Computer Graphics

Author:   Peter Comninos
Publisher:   Springer London Ltd
Edition:   Softcover reprint of hardcover 1st ed. 2006
ISBN:  

9781849969543


Pages:   548
Publication Date:   13 October 2010
Format:   Paperback
Availability:   In Print   Availability explained
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Mathematical and Computer Programming Techniques for Computer Graphics


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Overview

Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics. Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming language) and to master the related mathematical techniques. A simple but effective set of routines are included, organised as a library, covering both 2D and 3D graphics – taking a parallel approach to mathematical theory, and showing the reader how to incorporate it into example programs. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics.

Full Product Details

Author:   Peter Comninos
Publisher:   Springer London Ltd
Imprint:   Springer London Ltd
Edition:   Softcover reprint of hardcover 1st ed. 2006
Dimensions:   Width: 15.50cm , Height: 2.90cm , Length: 23.50cm
Weight:   0.860kg
ISBN:  

9781849969543


ISBN 10:   184996954
Pages:   548
Publication Date:   13 October 2010
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Set Theory Survival Kit.- Vector Algebra Survival Kit.- Matrix Algebra Survival Kit.- Vector Spaces or Linear Spaces.- Two-Dimensional Transformations.- Two-Dimensional Clipping.- Three-Dimensional Transformations.- Viewing and Projection Transformations.- 3D Rendering.- Physically Based Lighting and Shading Models and Rendering Algorithms.

Reviews

"From the reviews: ""This book introduces the mathematics and related computer programming techniques used in computer graphics. ! Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs and to master the related mathematical techniques. ! This parallel approach of exposing the students to the mathematical theory and showing them how to incorporate it into example programs is the major strength of this book. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics."" (Sonia Perez Diaz, Zentralblatt MATH, Vol. 1090 (16), 2006)"


From the reviews: This book introduces the mathematics and related computer programming techniques used in computer graphics. ! Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs and to master the related mathematical techniques. ! This parallel approach of exposing the students to the mathematical theory and showing them how to incorporate it into example programs is the major strength of this book. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics. (Sonia Perez Diaz, Zentralblatt MATH, Vol. 1090 (16), 2006)


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