Mastering Game Programming - C++ Scripting for Unreal Engine 5: Building Interactive Multiplayer Systems and Advanced Gameplay Logic

Author:   Bryan Outis
Publisher:   Independently Published
ISBN:  

9798277178423


Pages:   318
Publication Date:   03 December 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Mastering Game Programming - C++ Scripting for Unreal Engine 5: Building Interactive Multiplayer Systems and Advanced Gameplay Logic


Overview

Mastering Game Programming - C++ Scripting for Unreal Engine 5 Unreal Engine 5 has become the leading platform for modern game development-and learning to build gameplay in C++ is one of the most valuable skills a new developer can acquire. Mastering Game Programming - C++ Scripting for Unreal Engine 5 is your practical, approachable guide to creating richer mechanics, smarter systems, and multiplayer-ready experiences using UE5's most powerful features. Designed for developers who want real progress-not just surface-level tutorials-this book shows how to think, structure, and build like a modern Unreal Engine programmer. You'll learn the core concepts behind gameplay logic, input, interaction, UI, abilities, AI, and replication, all explained in clear language with hands-on examples that feel exciting rather than overwhelming. Whether you're creating your first Unreal Engine project, leveling up your C++ skills, or preparing to build more advanced gameplay systems, this guide helps you move beyond basic scripting and into the kind of practical engineering used in real productions. Key Features- A friendly, modern introduction to C++ programming for Unreal Engine 5 - Practical gameplay systems you can reuse in your own UE5 projects - Clear foundations for multiplayer development, replication, and prediction Why This Book Stands OutInstead of offering disconnected tutorials, this book teaches complete, production-style workflows. Every concept connects to real game development, giving you an understanding of how UE5 systems work together-from actors and components to input, UI, replication, and optimization. The writing remains approachable and focused, helping new and intermediate developers grow into confident C++ gameplay programmers ready for real-world projects. Who This Book Is ForThis book is ideal for Unreal Engine 5 beginners and intermediate developers who want to build stronger gameplay programming skills with C++. Whether you're a solo indie creator, a student learning game development, or a developer transitioning from Blueprints to C++, you'll find a supportive, motivating guide that helps you understand UE5's workflow while building real gameplay features. What You'll Gain- A strong understanding of how Unreal Engine 5 works behind the scenes - Clear, reusable C++ programming patterns for gameplay systems - Multiplayer-ready foundations with replication and network logic - Better architecture for scalable input, interaction, UI, and ability systems - Practical experience that speeds up your workflow and improves your code - Confidence to build real games using C++ and UE5

Full Product Details

Author:   Bryan Outis
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 15.20cm , Height: 1.70cm , Length: 22.90cm
Weight:   0.426kg
ISBN:  

9798277178423


Pages:   318
Publication Date:   03 December 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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