Learning Autodesk 3ds Max Design 2010: Essentials: The Official Autodesk 3ds Max Training Guide

Author:   Autodesk
Publisher:   Taylor & Francis Ltd
ISBN:  

9780240811932


Pages:   642
Publication Date:   25 June 2009
Format:   Paperback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Our Price $131.87 Quantity:  
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Learning Autodesk 3ds Max Design 2010: Essentials: The Official Autodesk 3ds Max Training Guide


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Overview

Learning Autodesk 3ds Max 2010 Design Essentials is a superb end-to-end reference that provides users with complete info on all of the features and options available in the latest version of 3ds Max, so that users can learn how to use 3ds Max confidently in a production environment. Each chapter offers a series of lessons - which introduce the functional areas of Max and go over all associated features (with examples), and then a lab (which demonstrates a practical application of the lesson). Together, all of the lessons deliver and sound and complete approach to revealing the functions, features, and principles of 3ds Max 2010. New Bonus section on MaxScript covering techniques for automating repetitive tasks and customizing 3ds Max to make you more productive. The DVD includes: Project Scene & support files, Free models & texture maps from Turbo Squid, and a link to a trial version of Autodesk Sketchbook Pro * OFFICIAL Autodesk 3ds max REFERENCE book with authoritative content approved by Autodesk. * Reference format emphasizes core Max features (all new features of latest rev covered) * NEW Bonus section on MaxScript (programming language inherent in Max) * The DVD includes: Project Scene & support files, 4 Bonus Chapters, 4 Bonus Labs, Free models & texture maps from Turbo Squid, valued at $188 US.

Full Product Details

Author:   Autodesk
Publisher:   Taylor & Francis Ltd
Imprint:   Focal Press
Dimensions:   Width: 19.00cm , Height: 3.30cm , Length: 23.40cm
Weight:   1.338kg
ISBN:  

9780240811932


ISBN 10:   0240811933
Pages:   642
Publication Date:   25 June 2009
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Unknown
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Autodesk 3ds Max Design 2010 Essentials Chapter 01: Getting Started Lesson 01 | User Interface 10 Lesson 02 | Creating and Modifying Basic Objects 46 Lesson 03 | Scene File Manipulation 58 Lesson 04 | Selecting Objects 78 Lesson 05 | Transforms 92 Lesson 06 | Object and Scene Organization 126 Lesson 07 | Project Folders 154 Chapter 02 | Modeling Lesson 08 | Geometrical Object Types 158 Lesson 09 | 3D Parametric Objects 178 Lesson 10 | Using the Modifier Stack 198 Lesson 11 | Essential Modifiers 222 Lesson 12 | Object Cloning 246 Lesson 13 | Low Poly Modeling 260 Lesson 14 | Creating Shapes 296 Lesson 15 | Spline Editing 316 Lesson 16 | Creating Objects from Splines 346 Lesson 17 | Using Compound Objects 370 Chapter 03 | Lighting Lesson 18 | Light Types 414 Lesson 19 | Simple Lighting Setup 444 Lesson 20 | Lighting Tools 460 Lesson 21 | Indirect Illumination and Exposure Control 468 Lesson 22 | Simulating Sunlight 482 Lesson 23 | Lighting Effects 508 Chapter 04| Materials Lesson 24 | Working with the Material Editor 536 Lesson 25 | Material Types 556 Lesson 26 | Using Predefined ProMaterials 566 Lesson 27 | Using Predefined ProMaterials 592 Index 622 Accompanying DVD includes the following: - Project Scene & support files - Free models & texture maps from Turbo Squid - New! Includes 3 Bonus Chapters and 4 Bonus Labs. An Additional 370 pages of 3ds Max Design techniques! -Bonus Chapters Include: Chapter 04| Materials Lesson 28 | Mapping Coordinates Lesson 29 | Arch and Design Materials Lesson 30 | Using Multi Sub-Oject Materials Chapter 05 | Rendering Lesson 31 | Cameras Lesson 32 | Backgrounds Lesson 33 | Rendered Frame Window Lesson 34 | Rendering Output Choices Lesson 35 | Batch Rendering Lesson 36 | RAM Player Chapter 06 | Animation Lesson 37 | Basic Animation Principles Lesson 38 | Keyframe Animation Lesson 39 | Alternative Animation Techniques Lesson 40 | Creating Hierarchies Chapter 07 | Supporting Labs Lab 1 | Modelling the Washroom Lab 2 | Lighting the Washroom Lab 3 | Adding the Materials to the Washroom Lab 4 | Animation

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Author Information

Autodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines: from film and television visual effects, color grading and editing to animation, game development, web/interactive, and design visualization. Autodesk Media and Entertainment is based in Montreal, Quebec, Canada.

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