Learn RPGs in GameMaker: Studio: Build and Design Role Playing Games

Author:   Ben Tyers
Publisher:   APress
Edition:   1st ed.
ISBN:  

9781484229453


Pages:   318
Publication Date:   10 August 2017
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Our Price $88.95 Quantity:  
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Learn RPGs in GameMaker: Studio: Build and Design Role Playing Games


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Overview

Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay.   Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC.  Maybe, even, make a few bucks.   What You'll Learn Use the GameMaker: Studio platform to design and build a role playing game Create a story for game design purposes, using a plot line and defining characters  Discover the impact of aesthetics on art style, character separation, scene development, sound design and views Master core gameplay elements such as battles, exploration, scoring, and endings Work with extended gameplay elements such as collectibles, quirks, management, and saving  Employ the various core and extended gameplay elements as appropriate to your RPG  Who This Book Is For Game designers or developers looking to design and build their first role playing game using the GameMaker: Studio platform.

Full Product Details

Author:   Ben Tyers
Publisher:   APress
Imprint:   APress
Edition:   1st ed.
Weight:   6.322kg
ISBN:  

9781484229453


ISBN 10:   1484229452
Pages:   318
Publication Date:   10 August 2017
Audience:   College/higher education ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

1. Introduction.- 2. Alert Text Effect.- 3. Battle System.- 4. Boss Character’s Battle.- 5. Branching Dialogue.- 6. Coin System Shop.- 7. CutScene.- 8. Depth Based Graphics.- 9. Downloading Bonus Levels From Website.- 10. Drivable Vehicles.- 11. Enemy Path Finding.- 12. Foot Step Sounds.- 13. Hints & Tips.- 14. HUD.- 15. Inventory.- 16. Invincibility.- 17. Mini-Quests.- 18. Multiple Locations.- 19. Positional Audio.- 20. Respawn Points.- 21. Usable Items.- 22. Weapon Control.- 23. Zooming.- 24. Destructible Terrain.- 25. Dashing.- 26. Quest Completion.- 27. Road Builder.- 28. Character Progression.- 29. Party Mechanics.- 30. Day / Night Cycle.- 31. Puzzle Room.- 32. Treasure Hunting.- 33. Card Battle.- 34. Graphical Effects.- 35. Random Level Generation.- 36. Fishing Mini Game.- 37. Ship Mini Game.- 38. Dice Rolling.- 39. Mini Game and Dual View.- 40. Game End.- 41. Saving.

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Author Information

Ben Tyers is an expert GameMaker: Studio user, developer, coder, expert and IT trainer.  He has authored a number of small books on GameMaker for game application developers and runs a popular GameMaker resources web site.

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