Language, Gender and Videogames: Using Corpora to Analyse the Representation of Gender in Fantasy Videogames

Author:   Frazer Heritage
Publisher:   Springer Nature Switzerland AG
Edition:   1st ed. 2021
ISBN:  

9783030744007


Pages:   245
Publication Date:   02 August 2022
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Language, Gender and Videogames: Using Corpora to Analyse the Representation of Gender in Fantasy Videogames


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Overview

This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fantasy videogames. The author demonstrates a wide array of techniques which can be used to both build corpora of videogames and to analyse them, revealing broad patterns of representation within the genre, while also zooming in to focus on diachronic changes in the representation of gender within a best-selling videogame series and a Massively Multiplayer Online Role Playing Game (MMORPG). The book examines gender as a social variable, making use of corpus linguistic methods to demonstrate how the language used to depict gender is complex but often repeated. This book combines fields including language and gender studies, new media studies, ludolinguistics, and corpus linguistics, and it will be of interest to scholars in these and related disciplines.

Full Product Details

Author:   Frazer Heritage
Publisher:   Springer Nature Switzerland AG
Imprint:   Springer Nature Switzerland AG
Edition:   1st ed. 2021
Weight:   0.344kg
ISBN:  

9783030744007


ISBN 10:   3030744000
Pages:   245
Publication Date:   02 August 2022
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Chapter 1: Introduction.- Chapter 2: What do we know? A background to Language, Gender, Videogames, and Corpora.- Chapter 3: The Problems With Videogame Data: Methodological Considerations in the Creation of a Corpus of Videogames and Problems with Different Methods of Corpus Compilation.- Chapter 4: Looking at Representations of Gender Across Videogames: A Corpus of General Fantasy Games.- Chapter 5: Looking at Gender in a Specific Series of Videogames: A Corpus of The Witcher Series.- Chapter 6: Looking at Diachronic Differences in the Representation of Gender: the (Re) Duplication of Gendered Discourses in World of Warcraft Quests.- Chapter 7: Conclusions and Lines for Future Research. 

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Author Information

Frazer Heritage is an Assistant Lecturer in the Department of Psychology at Birmingham City University, UK. He actively researches the representation of gender and sexuality in different forms of media, with a focus on using corpus methods to do such analysis.

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