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OverviewFull Product DetailsAuthor: Karen Schrier (Assistant Professor, Marist College)Publisher: Johns Hopkins University Press Imprint: Johns Hopkins University Press Dimensions: Width: 15.20cm , Height: 2.50cm , Length: 22.90cm Weight: 0.522kg ISBN: 9781421419206ISBN 10: 1421419203 Pages: 280 Publication Date: 10 August 2016 Audience: College/higher education , Postgraduate, Research & Scholarly Format: Hardback Publisher's Status: Active Availability: In stock We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsAcknowledgments Introduction Part I What Are Knowledge Games? 1. Contribution 2. Design Part II Why Knowledge Games? 3. Problem Solving 4. Motivation 5. Social Interaction Part III Perspectives, Potentials, and Pitfalls 6. Amateurs 7. Participation 8. Data 9. Knowledge Appendix A. Categories and Example Appendix B. Design Principles, Recommendations, Considerations, and Implications Appendix C. Guiding Questions Notes IndexReviewsThis book is accessible on many levels and creates opportunities for game players, game designers and game scholars to understand their own knowledge-building processes when working with games. Times Higher Education Author InformationKaren Schrier is an assistant professor of media arts, the director of the Play Innovation Lab, and the director of the Games and Emerging Media Program at Marist College. She is the editor of the Learning, Education, and Games series. Tab Content 6Author Website:Countries AvailableAll regions |