Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change

Author:   Karen Schrier (Assistant Professor, Marist College)
Publisher:   Johns Hopkins University Press
ISBN:  

9781421419206


Pages:   280
Publication Date:   10 August 2016
Format:   Hardback
Availability:   In stock   Availability explained
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Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change


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Author:   Karen Schrier (Assistant Professor, Marist College)
Publisher:   Johns Hopkins University Press
Imprint:   Johns Hopkins University Press
Dimensions:   Width: 15.20cm , Height: 2.50cm , Length: 22.90cm
Weight:   0.522kg
ISBN:  

9781421419206


ISBN 10:   1421419203
Pages:   280
Publication Date:   10 August 2016
Audience:   College/higher education ,  Postgraduate, Research & Scholarly
Format:   Hardback
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Acknowledgments Introduction Part I What Are Knowledge Games? 1. Contribution 2. Design Part II Why Knowledge Games? 3. Problem Solving 4. Motivation 5. Social Interaction Part III Perspectives, Potentials, and Pitfalls 6. Amateurs 7. Participation 8. Data 9. Knowledge Appendix A. Categories and Example Appendix B. Design Principles, Recommendations, Considerations, and Implications Appendix C. Guiding Questions Notes Index

Reviews

This book is accessible on many levels and creates opportunities for game players, game designers and game scholars to understand their own knowledge-building processes when working with games. Times Higher Education


Author Information

Karen Schrier is an assistant professor of media arts, the director of the Play Innovation Lab, and the director of the Games and Emerging Media Program at Marist College. She is the editor of the Learning, Education, and Games series.

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