It's Game Time!: Games to Enhance Classroom Learning

Author:   Nicholas J. Rinaldi
Publisher:   Rowman & Littlefield
ISBN:  

9781475815238


Pages:   100
Publication Date:   18 March 2015
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Our Price $63.99 Quantity:  
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It's Game Time!: Games to Enhance Classroom Learning


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Overview

Successful teachers are typically capable of keeping their students actively involved, but one way to guarantee students' attention is through the use of classroom games. Besides being a welcome change-of-pace to routine lessons, games can be a lot of fun for both the students and the teacher. It's Game Time!: Games to Enhance Classroom Learning enables the teacher to decide when and how to use games to effectively complement their teaching philosophy and style to meet the needs of their students by providing over 40 games that can be used in any class at any level. Playing games in the classroom can ·enhance learning by providing a non-tedious, pleasant form of drill and practice ·help the students to learn the course content ·be useful in providing for individual differences ·motivate students to improve study habits ·relate course content to individual interests ·give more students a chance to be successful ·encourage cooperation among students ·help promote student leadership

Full Product Details

Author:   Nicholas J. Rinaldi
Publisher:   Rowman & Littlefield
Imprint:   Rowman & Littlefield
Dimensions:   Width: 15.40cm , Height: 0.80cm , Length: 23.10cm
Weight:   0.159kg
ISBN:  

9781475815238


ISBN 10:   1475815239
Pages:   100
Publication Date:   18 March 2015
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Contents Preface Introduction Chapter 1: Motion/Action Games Around the Room Station to Station Log Jam Catch Last Man Standing Yes, You Can One-On-One Chapter 2 Sports Games in the Classroom Baseball Football Volleyball Basketball Hockey/Soccer Chapter 3 Some Quickies…these game take little or no preparation Finger Math Tic-Tac-Toe Super Tic-Tac-Toe 4-in-a-Row The Weakest Link Chapter 4 Who, What, Where or When? Who Am I? What Am I? Where Am I? When Am I? Chapter 5 Stay Tuned for More Games The Message Game One vs the Class Jeopardy Password Family Feud Chapter 6 Assembly Required Bingo Team Tournament Casino Day Classroom Olympics Chapter 7 But Wait…There’s More It’s in the Cards Fast Facts Off the Wall From Top to Bottom Deceiving Definitions Pass the Buck Pictionary Twenty One Rotating Rows Survive & Advance Inter-class Competitions Chapter 8 Extra Innings Students Creating Games Holiday Fun Conclusion Appendix

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Author Information

Nicholas J. Rinaldi has almost a half century of experience as a teacher. Throughout his career he has continuously managed to keep his students actively involved; one way he has accomplish this is through engaging classroom games, which he played often in all his classes.

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