|
|
|||
|
||||
OverviewComputer languages and computer graphics have become the primary modes of human-computer interaction. This book provides a basic introduction to ""Real and Virtual Environment"" computer modelling. Graphics models are used to illustrate both the way computer languages are processed and also used to create computer models of graphic displays. Computer languages have been bootstrapped from machine code, to high-level languages such as Java, to animation scripting languages. Integrating graphic and computer models takes this support for programming, design and simulation work, one step further, allowing interactive computer graphic displays to be used to construct computer models of both real and virtual environment systems. The Java language is used to implement basic algorithms for language translation, and to generate graphic displays. It is also used to simulate the behaviour of a computer system, to explore the way programming and design-simulation environments can be put together. Full Product DetailsAuthor: Adrian ThomasPublisher: Springer London Ltd Imprint: Springer London Ltd Edition: 2008 ed. Dimensions: Width: 15.50cm , Height: 3.80cm , Length: 23.50cm Weight: 1.220kg ISBN: 9781848001787ISBN 10: 1848001789 Pages: 685 Publication Date: 10 September 2008 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Out of stock The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available. Table of ContentsModels: Language, Graphic, Analogue, Scale, Mathematical & Computer Models.- Computer Languages: & Java Programming.- Programming Development Environment for Graphics.- Conditional Action-Spatial Searching & Problem Solving.- Display System and Hardware Programming Primitives.- Computer Hardware and Low Level Machine Language Programming.- Intermediate, Assembler Language Programming Macro Expansions, and Expression Translation.- Higher Level Languages – Translation, Interpretation and Scripting.- Primitive, Raster- Infill Operations: Line Interpolation.- Area Fill, Masks, Circles and Thick Line Interpolation.- Parametric Line Interpolation & Keyframe Infill “Inbetweening” Film Animation.- Geometry, Algebras, Co-ordinate Systems, and Transformations.- Spatial Relationships Overlap & Adjacency: Point to Line to Area.- Spatial Relationships Overlap & Adjacency Polygon on Polygon.- Spatial Relationships Overlap & Adjacency Rectangle-Rectangle Window on Window.- GUI: Graphic User Interfaces: Control Design Animation & Simulation Systems.ReviewsFrom the reviews: The book provides a coherent introduction to the area of computer graphics ... and whose original role in communication, design, entertainment and art has broadened to include a wide spectrum of applications. ... There are two communities of readers for the book. Those who can produce graphics manually, or within a graphics painting or drawing environment ... . And those who can program computers and therefore are accustomed to working in this way ... . The book is full of color illustrations and Java code. (Agineszka Lisowska, Zentrablatt MATH, Vol. 1153, 2009) From the reviews: The book provides a coherent introduction to the area of computer graphics ! and whose original role in communication, design, entertainment and art has broadened to include a wide spectrum of applications. ! There are two communities of readers for the book. Those who can produce graphics manually, or within a graphics painting or drawing environment ! . And those who can program computers and therefore are accustomed to working in this way ! . The book is full of color illustrations and Java code. (Agineszka Lisowska, Zentrablatt MATH, Vol. 1153, 2009) Author InformationTab Content 6Author Website:Countries AvailableAll regions |