|
|
|||
|
||||
OverviewFull Product DetailsAuthor: Abel Gomes , Irina Voiculescu , Joaquim Jorge , Brian WyvillPublisher: Springer London Ltd Imprint: Springer London Ltd Edition: 2nd Printing. Dimensions: Width: 15.50cm , Height: 2.00cm , Length: 23.50cm Weight: 0.717kg ISBN: 9781848824058ISBN 10: 184882405 Pages: 351 Publication Date: 15 May 2009 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsMathematics and Data Structures.- Mathematical Fundamentals.- Spatial Data Structures.- Sampling Methods.- Root Isolation Methods.- Interval Arithmetic.- Root-Finding Methods.- Reconstruction and Polygonisation.- Continuation Methods.- Spatial Partitioning Methods.- Implicit Surface Fitting.- Designing Complex Implicit Surface Models.- Skeletal Implicit Modelling Techniques.- Natural Phenomenae-I: Static Modelling.- Natural Phenomenae-II: Animation.ReviewsFrom the reviews: The book does contain many algorithm examples and ... graphics examples, as well as a scattering of data structures but it would have benefited greatly from a chapter devoted entirely to graphics programming. ... A computer graphics specialist who needs to learn how to actually implement the various algorithms would need to look elsewhere. ... This book would be ideal as an introduction to the field for a beginning researcher, or for a graphics specialist who wants ... introductory information on a particular algorithm. (Alasdair McAndrew, ACM Computing Reviews, December, 2009) The book consist of eleven chapters organized in four parts and can be seen as a self-contained tool for graduate students, researchers, and interested practitioners from industry, regarding the usage of implicit curves and surfaces for computer graphics, geometric modelling, computer games etc. ... The book ends with a rich reference section containing more than 400 papers, enforcing the idea that this work represents a valuable source for the reader. (Mirel Cosulschi, Zentralblatt MATH, Vol. 1190, 2010) From the reviews: ""The book does contain many algorithm examples and ! graphics examples, as well as a scattering of data structures but it would have benefited greatly from a chapter devoted entirely to graphics programming. ! A computer graphics specialist who needs to learn how to actually implement the various algorithms would need to look elsewhere. ! This book would be ideal as an introduction to the field for a beginning researcher, or for a graphics specialist who wants ! introductory information on a particular algorithm."" (Alasdair McAndrew, ACM Computing Reviews, December, 2009) ""The book consist of eleven chapters organized in four parts and can be seen as a self-contained tool for graduate students, researchers, and interested practitioners from industry, regarding the usage of implicit curves and surfaces for computer graphics, geometric modelling, computer games etc. ! The book ends with a rich reference section containing more than 400 papers, enforcing the idea that this work represents a valuable source for the reader."" (Mirel Cosulschi, Zentralblatt MATH, Vol. 1190, 2010) From the reviews: The book does contain many algorithm examples and ! graphics examples, as well as a scattering of data structures but it would have benefited greatly from a chapter devoted entirely to graphics programming. ! A computer graphics specialist who needs to learn how to actually implement the various algorithms would need to look elsewhere. ! This book would be ideal as an introduction to the field for a beginning researcher, or for a graphics specialist who wants ! introductory information on a particular algorithm. (Alasdair McAndrew, ACM Computing Reviews, December, 2009) The book consist of eleven chapters organized in four parts and can be seen as a self-contained tool for graduate students, researchers, and interested practitioners from industry, regarding the usage of implicit curves and surfaces for computer graphics, geometric modelling, computer games etc. ! The book ends with a rich reference section containing more than 400 papers, enforcing the idea that this work represents a valuable source for the reader. (Mirel Cosulschi, Zentralblatt MATH, Vol. 1190, 2010) Author InformationTab Content 6Author Website:Countries AvailableAll regions |