Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games

Author:   Kelly I. Aliano
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032593050


Pages:   188
Publication Date:   07 February 2025
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Our Price $305.00 Quantity:  
Add to Cart

Share |

Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games


Add your own review!

Overview

Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games is the first volume to explore immersion as it is experienced in all three of these storytelling forms: the theatre, museums and historic sites, and video games. It theorizes what it means for a work to be called immersive and how immersion impacts audience experience in each of these modes. The presentation of story is deepened when it involves the spectator in an immersive way. Author Kelly I. Aliano concentrates on the central idea that the use of immersion in each medium allows the story being told to feel present for the spectator. It puts them at the center of the experience, making its events for and about them. Throughout, the book discusses how immersion is employed to make narrative feel more resonant and relevant for the audience. Analyzing the impact of offering a first-hand experience of story events, this book looks at how immersive storytelling can highlight the ways in which we can interact with and shape our understandings of ourselves and our society as well as our histories and identities. Ideal for students, scholars, and researchers of immersive theatre, spectatorship, museum studies, and video game studies, this is an innovative study into the power of immersive storytelling across three interactive mediums.

Full Product Details

Author:   Kelly I. Aliano
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Weight:   0.517kg
ISBN:  

9781032593050


ISBN 10:   1032593059
Pages:   188
Publication Date:   07 February 2025
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Introduction Chapter 1: The Role of the Theatre Spectator Chapter 2: The Participatory Audience Chapter 3: The Theatre as Archive Interlude I: From the Theatre to the Museum Chapter 4: Immersive Museum Exhibitions Chapter 5: Immersive Museum Experiences Chapter 6: Immersive Historic Sites Interlude II: From the Museum to the Video Games Chapter 7: Video Games and Immersive Storytelling Chapter 8: Video Games and the Immersion into Narrative Worlds Chapter 9: Video Games and the Immersion into History Interlude III: Conclusion

Reviews

Author Information

Kelly I. Aliano is the author of two books, Theatre of the Ridiculous: A Critical History (2019) and The Performance of Video Games (2022). She is the Manager of Education Special Projects at The New York Historical Society and teaches in the English Department at LaGuardia Community College, City University of New York, USA.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

ARG20253

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List