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OverviewImmersive Storytelling and Spectatorship in Theatre, Museums, and Video Games is the first volume to explore immersion as it is experienced in all three of these storytelling forms: the theatre, museums and historic sites, and video games. It theorizes what it means for a work to be called immersive and how immersion impacts audience experience in each of these modes. The presentation of story is deepened when it involves the spectator in an immersive way. Author Kelly I. Aliano concentrates on the central idea that the use of immersion in each medium allows the story being told to feel present for the spectator. It puts them at the center of the experience, making its events for and about them. Throughout, the book discusses how immersion is employed to make narrative feel more resonant and relevant for the audience. Analyzing the impact of offering a first-hand experience of story events, this book looks at how immersive storytelling can highlight the ways in which we can interact with and shape our understandings of ourselves and our society as well as our histories and identities. Ideal for students, scholars, and researchers of immersive theatre, spectatorship, museum studies, and video game studies, this is an innovative study into the power of immersive storytelling across three interactive mediums. Full Product DetailsAuthor: Kelly I. AlianoPublisher: Taylor & Francis Ltd Imprint: Routledge Weight: 0.360kg ISBN: 9781032593043ISBN 10: 1032593040 Pages: 188 Publication Date: 07 February 2025 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsIntroduction Chapter 1: The Role of the Theatre Spectator Chapter 2: The Participatory Audience Chapter 3: The Theatre as Archive Interlude I: From the Theatre to the Museum Chapter 4: Immersive Museum Exhibitions Chapter 5: Immersive Museum Experiences Chapter 6: Immersive Historic Sites Interlude II: From the Museum to the Video Games Chapter 7: Video Games and Immersive Storytelling Chapter 8: Video Games and the Immersion into Narrative Worlds Chapter 9: Video Games and the Immersion into History Interlude III: ConclusionReviewsAuthor InformationKelly I. Aliano is the author of two books, Theatre of the Ridiculous: A Critical History (2019) and The Performance of Video Games (2022). She is the Manager of Education Special Projects at The New York Historical Society and teaches in the English Department at LaGuardia Community College, City University of New York, USA. Tab Content 6Author Website:Countries AvailableAll regions |