Imaginary Games

Author:   Chris Bateman
Publisher:   Zero Books
ISBN:  

9781846949425


Pages:   334
Publication Date:   16 November 2011
Format:   Undefined
Availability:   In stock   Availability explained
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Imaginary Games


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Overview

Can games be art? When film critic Roger Ebert claimed in 2010 that videogames could never be art it was seen as a snub by many gamers. But from the perspective of philosophy of art this question was topsy turvey, since according to one of the most influential theories of representation all art is a game. Kendall Walton's prop theory explains how we interact with paintings, novels, movies and other artworks in terms of imaginary games, like a child's game of make-believe, wherein the artwork acts as a prop prescribing specific imaginings, and in this view there can be no question that games are indeed a strange and wonderful form of art. In Imaginary Games, game designer and philosopher Chris Bateman expands Walton's prop theory to videogames, board games, collectible card games like Pokémon and Magic: the Gathering, and tabletop role-playing games like Dungeons & Dragons. The book explores the many different fictional worlds that influence the modern world, the ethics of games, and the curious role the imagination plays in everything from religion to science and mathematics.

Full Product Details

Author:   Chris Bateman
Publisher:   Zero Books
Imprint:   Zero Books
ISBN:  

9781846949425


ISBN 10:   1846949424
Pages:   334
Publication Date:   16 November 2011
Audience:   General/trade ,  General
Format:   Undefined
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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A wonderfully refreshing and inventive look at games of many kinds, but especially digital games. It is seriously philosophical...


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