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OverviewArtist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs. Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process. Full Product DetailsAuthor: Tina O'HaileyPublisher: Taylor & Francis Ltd Imprint: Focal Press Dimensions: Width: 19.10cm , Height: 1.80cm , Length: 23.50cm Weight: 0.725kg ISBN: 9780240812052ISBN 10: 0240812050 Pages: 282 Publication Date: 12 April 2010 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsChapter 1: 2D/3D Animation: The Main Problem; Chapter 2: Iterations for Pipeline and Moments; Chapter 3: 2D and 3D Character Interacting; Chapter 4: 2D Characters with 3D Parts; Chapter 5: 3D Characters with 2D Parts; Chapter 6: EFX: Chapter 7: Crowds; Chapter 8: Camera: Deep, Flat and Limited Space; Chapter 9: Putting it All Together: A Short Film Example; Chapter 10: Companion WebsiteReviewsIt takes a self starter to tackle and learn different skills in any field. Learning animation is no different, and with Tina's book, each reader is one step ahead of the game to develop hybrid animation. Author Information"Tina O'Hailey is a professor of Animation at Savannah College of Art and Design. Having worked as an artisitc trainer for Electronic Arts, Walt Disney Feature Animation and Dreamworks Animation , she has extensive experience in feature animation and game development. She has trained artists and worked on many animated films including Brother Bear (2003), Lilo and Stitch (2003), Mulan (1998) and Prince of Egypt (1998)."" She is the author of Hybrid Animation published by Focal Press." Tab Content 6Author Website:Countries AvailableAll regions |