Human-Computer Interaction: 9th Iberoamerican Workshop, HCI-COLLAB 2023, Buenos Aires, Argentina, September 13–15, 2023, Revised Selected Papers

Author:   Pablo H. Ruiz ,  Vanessa Agredo-Delgado ,  Alicia Mon
Publisher:   Springer International Publishing AG
Volume:   1877
ISBN:  

9783031579813


Pages:   320
Publication Date:   23 April 2024
Format:   Paperback
Availability:   Not yet available   Availability explained
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Human-Computer Interaction: 9th Iberoamerican Workshop, HCI-COLLAB 2023, Buenos Aires, Argentina, September 13–15, 2023, Revised Selected Papers


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Author:   Pablo H. Ruiz ,  Vanessa Agredo-Delgado ,  Alicia Mon
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Volume:   1877
ISBN:  

9783031579813


ISBN 10:   303157981
Pages:   320
Publication Date:   23 April 2024
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

Table of Contents

A case study on teaching HCI to interactive art practitioners and learning from them.- A Multidisciplinary Approach to Developing a Digital Game to Enhance Social Cognition Skills in Adolescents with ASD.- A Multidisciplinary Approach to Developing a Digital Game to Enhance Social Cognition Skills in Adolescents with ASD.- Adaptive Videogames for Education An Initial Study.- An Approach to Cluster Scenarios According to their Similarity using Natural Language Processing.- Applying Design Thinking with Virtual Reality Applications as a Support for Bachelor Students with Disabilities.- Approach for the feature models definition in software lines based on collaborative work.- Automation of Granollers Heuristic Evaluation Method Using a Developed Support System A Case Study.- Computational playful strategy to measure the level of technological acceptance by older adults.- Design Thinking Empowering Innovation and Transformation in Industry 4.0 Lessons Learned from Early Adoption in SMEs.- Development and Evaluation of a Non Conventional Interaction Wearable Device.- DUXAIT NG A Software for the Planning and Execution of User Experience Evaluations and Experiments.- Eye Tracking-Based Platform for Programming Teaching.- Facial Emotion Recognition with AI.- Human-Computer Interaction Research in Ibero America A bibliometric analysis.- Migration of legacy Java desktop applications to collaborative Web.- Mistakes Hold the Key: Reducing Errors in a Crowdsourced Tumor Annotation Task by Optimizing the Training Strategy.- Personalization and Accessibility in a Digital Repository.- Prompt Engineering An Alternative for Video Game Development.- Redesign of the Dashboard of a Web Telemetry System for decision support.- Scenarios, shared understanding, and group decision support to foster innovation networks.- Social Presence and User Experience The Influence of the Immersive Virtual Classroom in Synchronous Distance Learning.- The Adoption of Industry 4.0 Practices for Small and Medium-sized Companies A systematic mapping study.

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