High-Performance C# for Unity 6: Master the Profiler, Eliminate GC Allocations, and Architect Scalable Systems with DOTS, Job System, and Modern C# Features

Author:   Jeff Olson
Publisher:   Independently Published
ISBN:  

9798273509597


Pages:   212
Publication Date:   07 November 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Our Price $68.61 Quantity:  
Add to Cart

Share |

High-Performance C# for Unity 6: Master the Profiler, Eliminate GC Allocations, and Architect Scalable Systems with DOTS, Job System, and Modern C# Features


Overview

Unlock the true potential of Unity 6 with high-performance C# techniques designed to eliminate bottlenecks, optimize memory usage, and supercharge your games. Transform your projects into fast, scalable, and professional-grade experiences. High-Performance C# for Unity 6 is your ultimate guide to mastering advanced game optimization techniques in the latest Unity engine. Dive deep into profiling tools, garbage collection management, and memory allocation strategies to identify and eliminate performance issues before they impact your gameplay. Learn how to leverage Unity's Job System, DOTS, and Burst Compiler to build systems that run efficiently across multiple cores while maintaining clean, modern C# code. This book provides practical, real-world examples and step-by-step guidance for optimizing AI, physics, rendering, and procedural generation systems. With a focus on scalable architectures and advanced C# features, you'll gain the skills needed to deliver games that perform smoothly on PC, mobile, and console platforms. Whether you're an intermediate Unity developer or a seasoned programmer looking to level up, this guide offers actionable strategies for building high-performance games from scratch while maintaining readable, maintainable code. Key Features/Benefits: Master Unity Profiler, Frame Debugger, and external profiling tools for actionable insights. Eliminate GC allocations, optimize memory usage, and implement zero-alloc patterns. Harness Unity's Job System, DOTS, and Burst Compiler for scalable, multithreaded systems. Apply modern C# 11/12 features, including Span, Memory, and source generators, to boost efficiency. Real-world case studies showcasing performance optimization in AI, procedural generation, and entity-based gameplay. Author Bio: Jeff Olson is an experienced game developer and software engineer specializing in C# and Unity optimization techniques. He has delivered multiple professional game projects and published technical guides for game developers worldwide.

Full Product Details

Author:   Jeff Olson
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.80cm , Height: 1.10cm , Length: 25.40cm
Weight:   0.376kg
ISBN:  

9798273509597


Pages:   212
Publication Date:   07 November 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Reviews

Author Information

Tab Content 6

Author Website:  

Countries Available

All regions
Latest Reading Guide

NOV RG 20252

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List