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OverviewThe 2nd edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work. Full Product DetailsAuthor: Jim X. ChenPublisher: Springer London Ltd Imprint: Springer London Ltd Edition: 2nd ed. 2009 Dimensions: Width: 17.80cm , Height: 3.30cm , Length: 23.50cm Weight: 1.206kg ISBN: 9781848009004ISBN 10: 1848009003 Pages: 559 Publication Date: 27 November 2008 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Table of ContentsObjects and Models.- Transformation and Viewing.- Color and Lighting.- Blending and Texture Mapping.- OpenGL Programming in Java: JOGL.- Curved Models.- Vertex Shading, Pixel Shading, and Parallel Processing.- Programming in Java3D.- OpenGL Shading Language.- Direct3D Shader Programming.- Advanced Topics.- Low-Level Graphics Libraries.- Visualization.- Modeling and Rendering.- Animation and Simulation.- Virtual Reality.- Web3D Tools and Networked Environment.- 3D File Formats.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |