Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Author:   Richard Hawley
Publisher:   Packt Publishing Limited
Edition:   New edition
ISBN:  

9781849699396


Pages:   162
Publication Date:   02 April 2023
Format:   Undefined
Availability:   In stock   Availability explained
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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D


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Author:   Richard Hawley
Publisher:   Packt Publishing Limited
Imprint:   Packt Publishing Limited
Edition:   New edition
Dimensions:   Width: 7.50cm , Height: 0.80cm , Length: 9.30cm
Weight:   0.291kg
ISBN:  

9781849699396


ISBN 10:   1849699399
Pages:   162
Publication Date:   02 April 2023
Audience:   General/trade ,  General
Format:   Undefined
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Richard Hawley started programming in the early 1980s at the start of the home computer craze with the Sinclair ZX-81. Before leaving high school he had worked on three game projects for Assassin Software and later worked on conversions of classic strategy board games for 8-16 bit machines. He went on to develop end user tools for popular flight simulations including Empire Interactive's Enemy Engaged helicopter series and the highly successful Origin Jane's Longbow series (MissioneerPlus).He's the director of Tricubic Studios, a small UK company dedicated to creating simulation and training environments using off-the shelf 3D engines including Unity and Leadwerks. Together with technical artist David Hopkinson (Total War: English Civil War conversion) and physics guru Fred Naar (creator of Helicopter Total Realism for Microsoft Flight Simulator X), they are collectively known for their work on helicopter simulations.Related Titles:Unity 3.x Scripting, Unity iOS Game Development Beginners Guide, Marmalade SDK Mobile Game Development Essentials, UnrealScript Game Programming Cookbook

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