Graphics Shaders: Theory and Practice

Author:   Mike Bailey ,  Steve Cunningham
Publisher:   Taylor & Francis Inc
ISBN:  

9781568813349


Pages:   420
Publication Date:   22 April 2009
Format:   Hardback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Graphics Shaders: Theory and Practice


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Overview

Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.

Full Product Details

Author:   Mike Bailey ,  Steve Cunningham
Publisher:   Taylor & Francis Inc
Imprint:   A K Peters
Weight:   1.021kg
ISBN:  

9781568813349


ISBN 10:   1568813341
Pages:   420
Publication Date:   22 April 2009
Audience:   College/higher education ,  Professional and scholarly ,  Undergraduate ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Out of Stock Indefinitely
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Reviews

Bailey and Cunningham provide a comprehensive, well-written overview of graphics shaders. ... Although the book uses the OpenGL Shading Language (GLSL) for its examples, it gives enough theoretical background for readers to learn the fundamentals for any graphics language. ... The book also addresses scientific visualization and the GLSL API to call GLSL functions from an OpenGL program. A final chapter offers ideas for using shaders in very entertaining ways. ... Highly recommended. [Appropriate for] graduate students through professionals/practitioners in computer graphics. -C. Tappert, CHOICE, December 2009 ... a pick for any college-level, advanced computer library catering to programming professionals. ... discusses different types of shaders, how to use the glman program for free, and how to blend shaders into an interactive game environment. Libraries will find it a powerful, appealing lend for intermediate programmers seeking extra spice for their projects. -Midwest Book Review, August 2009


... is a pick for any college-level, advanced computer library catering to programming professionals. ... discusses different types of shaders, how to use the glman program for free, and how to blend shaders into an interactive game environment. Libraries will find it a powerful, appealing lend for intermediate programmers seeking extra spice for their projects. -The Midwest Book Review, August 2009 Bailey and Cunningham provide a comprehensive, well-written overview of graphics shaders. ... Although the book uses the OpenGL Shading Language (GLSL) for its examples, it gives enough theoretical background for readers to learn the fundamentals for any graphics language. ... The book also addresses scientific visualization and the GLSL API to call GLSL functions from an OpenGL program. A final chapter titled Serious Fun offers ideas for using shaders in very entertaining ways. ... Highly recommended. [Appropriate for] graduate students through professionals/practitioners in computer graphics. -C. Tappert, CHOICE Magazine, December 2009


Author Information

Mike Bailey, Oregon State University, Corvallis, USA Steve Cunningham, Professor Emeritus, California State University Stanislaus, USA

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