Google Daydream VR Cookbook: Building Games and Apps with Google Daydream and Unity

Author:   Sam Keene
Publisher:   Pearson Education (US)
ISBN:  

9780134845517


Pages:   384
Publication Date:   15 November 2018
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Google Daydream VR Cookbook: Building Games and Apps with Google Daydream and Unity


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Overview

The new Google Daydream platform enables you to deliver advanced virtual reality games on a wide spectrum of modern Android devices. Now for the first time, there’s a comprehensive deep dive into Daydream for every Android developer and designer. Multi-award-winning VR developer Sam Keene takes a hands-on approach, leading you through all aspects of the Daydream framework and SDK, with step-by-step tutorials and advice for building pro-quality VR games. Keene presents an extensive library of downloadable, up-to-the-minute Daydream code to jumpstart your project. He also takes you behind the scenes, interviewing several of the Googlers who created Daydream and brought it to market. Google Daydream VR Cookbook shows how to: Install and explore the Google Daydream development tools Master basic and advanced Daydream Controller techniques Implement intuitive VR user interfaces Integrate audio, video, and realistic physics into your VR games Create multiplayer VR games Optimise VR game performance Port Daydream apps to other platforms Master best practices for preparing and using video in VR Find more high-quality Daydream development resources

Full Product Details

Author:   Sam Keene
Publisher:   Pearson Education (US)
Imprint:   Addison Wesley
Dimensions:   Width: 17.60cm , Height: 1.40cm , Length: 23.00cm
Weight:   0.460kg
ISBN:  

9780134845517


ISBN 10:   013484551
Pages:   384
Publication Date:   15 November 2018
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Preface 1. Intro to VR and the Google Daydream Platform 2. Setting Up for Daydream Development 3. Getting to Know the Daydream Controller 4. UI in VR 5. Physics and the Environment 6. Audio and Video in Daydream 7. Advanced Daydream Controller Techniques 8. More Physics Games 9. Multiplayer Games 10. Advanced Optimizations Appendix A. Porting Daydream Apps to Other Platforms Appendix B. Video Formats, Codecs and Best Practices for Preparing and Using Video in VR and Daydream Appendix C. Where To from Here?

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Author Information

Sam Keene is a San Francisco–based Australian who works as a Senior User Experience Engineer at Google. His work focuses on virtual and augmented reality platforms. As a kid in the late ’80s, he started programming on a Commodore 64 and has worked professionally as a mobile software engineer and interaction designer for more than a decade. Sam has lectured in Interactive Media at the Royal Melbourne Institute of Technology, and his work has won numerous industry accolades including Gold Cannes Lions, IxDA, D&AD, and One Show awards. He now spends most of his spare time with his wife and daughter collecting records, skateboarding, and when possible, playing early ’90s arcade games.

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