Getting Started in 3D with Maya: Create a Project from Start to Finish—Model, Texture, Rig, Animate, and Render in Maya

Author:   Adam Watkins (University of the Incarnate Word)
Publisher:   Taylor & Francis Ltd
ISBN:  

9780240820422


Pages:   428
Publication Date:   09 February 2012
Format:   Paperback
Availability:   In Print   Availability explained
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Getting Started in 3D with Maya: Create a Project from Start to Finish—Model, Texture, Rig, Animate, and Render in Maya


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Overview

Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya. Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya.

Full Product Details

Author:   Adam Watkins (University of the Incarnate Word)
Publisher:   Taylor & Francis Ltd
Imprint:   Focal Press
Dimensions:   Width: 18.90cm , Height: 3.00cm , Length: 24.60cm
Weight:   0.830kg
ISBN:  

9780240820422


ISBN 10:   0240820428
Pages:   428
Publication Date:   09 February 2012
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Preface Introduction Chapter 1 - Animation Workflow Chapter 2 - Maya Philosophy Chapter 3 - Modeling Chapter 4 - Organic Modeling Chapter 6 - Materials Chapter 7 - Lighting and Rendering Chapter 8 - Rigging and Skinning Chapter 9 - Animation

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Author Information

Adam Watkins is Associate Professor, 3D Animation, School of Interactive Media & Design at the University of the Incarnate Word. He is currently on a research sabbatical at the Los Alamos National Laboratory in New Mexico, where he is part of the VISIBLE effort creating virtual simulation games for use in non-proliferation exercises. Watkins has headed the 3D Animation program for over ten years and is the author of several books and over 100 articles on 3D Animation. His students are the winners of multiple national and international animation awards and festivals.

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