Gaming Utopia: Ludic Worlds in Art, Design, and Media

Author:   Claudia Costa Pederson
Publisher:   Indiana University Press
ISBN:  

9780253054494


Pages:   280
Publication Date:   06 April 2021
Format:   Paperback
Availability:   In Print   Availability explained
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Gaming Utopia: Ludic Worlds in Art, Design, and Media


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Overview

In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change. By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality. With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world.

Full Product Details

Author:   Claudia Costa Pederson
Publisher:   Indiana University Press
Imprint:   Indiana University Press
Weight:   0.417kg
ISBN:  

9780253054494


ISBN 10:   0253054494
Pages:   280
Publication Date:   06 April 2021
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Acknowledgments Introduction 1. The Avant-Garde Plays 2. Action, Participation, and the Digital Avant-Garde 3. Cybernetic Ecologies of Art and Counterculture 4. Gaming Electronic Civil Disobedience 5. A Dreampolitik of Persuasive and Other Queer Games Conclusion: Unfinished Processes References Index

Reviews

"""Pederson brings a particular and consistent understanding of what a 'game' is, one that distinguishes her work from that of other gaming scholars.""—Kevin Hamilton, author of Lookout America! The Secret Hollywood Studio at the Heart of the Cold War ""Gaming Utopia is meticulously researched and provides original insights through its focus on the relationship between avant-garde traditions and political theories of emancipatory social change. . . . It uses highly accessible language and will most definitely be of interest to a general audience interested in the history and culture of videogames, as well as in issues relating to activism and emancipatory social change.""—Judith Aston, editor of I-Docs: The Evolving Practices of Interactive Documentary"


Pederson brings a particular and consistent understanding of what a 'game' is, one that distinguishes her work from that of other gaming scholars.--Kevin Hamilton, author of Lookout America! The Secret Hollywood Studio at the Heart of the Cold War Gaming Utopia is meticulously researched and provides original insights through its focus on the relationship between avant-garde traditions and political theories of emancipatory social change. . . . It uses highly accessible language and will most definitely be of interest to a general audience interested in the history and culture of videogames, as well as in issues relating to activism and emancipatory social change.--Judith Aston, editor of I-Docs: The Evolving Practices of Interactive Documentary


Author Information

Claudia Costa Pederson is Associate Professor of Art History at Wichita State University and Curator of New Media for the Finger Lakes Environmental Film Festival at Ithaca College. She has contributed to multiple journals and edited volumes on film and media.

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