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OverviewGaming Film explores the growing influence of computer games on contemporary cinema. From the type of stories told to their complex structural patterns, from the changing modes of reception to innovative visual aesthetics, computer games are re-shaping the cinematic landscape in exciting directions. Full Product DetailsAuthor: Jasmina KallayPublisher: Palgrave Macmillan Imprint: Palgrave Macmillan Dimensions: Width: 14.00cm , Height: 1.40cm , Length: 21.60cm Weight: 3.158kg ISBN: 9781137262943ISBN 10: 113726294 Pages: 156 Publication Date: 27 September 2013 Audience: College/higher education , Professional and scholarly , Postgraduate, Research & Scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviews'Kallay's work brings real insight and understanding to the intersection between emerging ludic forms such as the computer game and cinema, and makes a substantial contribution to debates in the study of games, media and film. Lively and timely, this volume will be crucial reading for anyone interested in the relationship between cinema and digital culture, addressing vital issues in contemporary culture.' - Barry Atkins, Professor of Digital Culture, University of South Wales, UK Author InformationJasmina Kallay works as a freelance screenwriter, script editor and lecturer in Film and Digital Studies. Tab Content 6Author Website:Countries AvailableAll regions |