Gaming Disability: Disability Perspectives on Contemporary Video Games

Author:   Katie Ellis (Curtin University, Australia) ,  Tama Leaver (Curtin University, Australia) ,  Mike Kent (Curtin University, Australia)
Publisher:   Taylor & Francis Ltd
ISBN:  

9780367357146


Pages:   256
Publication Date:   30 December 2022
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Our Price $263.00 Quantity:  
Add to Cart

Share |

Gaming Disability: Disability Perspectives on Contemporary Video Games


Add your own review!

Overview

Full Product Details

Author:   Katie Ellis (Curtin University, Australia) ,  Tama Leaver (Curtin University, Australia) ,  Mike Kent (Curtin University, Australia)
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Weight:   0.344kg
ISBN:  

9780367357146


ISBN 10:   0367357143
Pages:   256
Publication Date:   30 December 2022
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

List of Contributors; Acknowledgements; 1. Introduction: Gaming (and) Disability; Part I: Representation; 2. A History of Disability in Video Game Character Design; 3. Dis/abling Androids: Gaming, Posthumanism, and Critical Disability Studies; 4. Outliers as Heroes: Disability, Representation, and Inclusion in Blizzard’s Overwatch; 5. The Dis/ability of the Avatar: Vulnerability Versus the Autonomous Subject; 6. Crashing through Capitalism: Happy Wheels, Debilitation, and Disability Representation; 7. A Missile to the Face: Scarred Characters in Mass Effect 2; 8. Representations of Ability in Digital Games; Part II: Digital Access and Design; 9. A Spectrum of Real: Augmented Reality and Social Scaffolding; 10. Towards Inclusive Game Design; 11. The Ultimate Medium for People with Disabilities? Re-Centring the Human in Virtual Reality Visions of Play, Care, and Empathy; 12. The Sociological Accessibility of Gaming; 13. A Life-Course Analysis of Third-Age Digital Game Players in China; 14. Gaming with Blindness in Audio Virtual Reality: Making BlindSide; Part III: Inclusive Communities; 15. A (Dis-)abling Gaming Model for Playful Inclusion: Playing (Digital) Games with Persons with and without Learning Difficulties and Dis/abilities; 16. Online Games Players in Darkness: A Study of the Blind Gaming Community; 17. Pokémon Go and Urban Accessibility; 18. Crip Twitchology: You’re Already One of Us; 19. Minecraft as an Online Playground: Reframing Play and Games in a Minecraft Community for Autistic Youth

Reviews

Author Information

Katie Ellis is a Professor in Internet Studies and Director of the Centre for Culture and Technology at Curtin University, Australia. Her research is located at the intersection of media access and representation and engages with government, industry, and community to ensure actual benefits for real people with disability. Tama Leaver is a Professor of Internet Studies at Curtin University. He is President of the Association of Internet Researchers (AoIR), a regular media commentator, and a Chief Investigator in the ARC Centre of Excellence for the Digital Child. Mike Kent is Discipline Lead for the Curtin iSchool and Professor at the Centre for Culture and Technology at Curtin University. Mike’s research and writing focus on the overlapping areas of disability, social media, and digital communications.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

wl

Shopping Cart
Your cart is empty
Shopping cart
Mailing List