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OverviewCan experimenting with game design increase our chances of finding a cure for cancer? Can experimenting with game design increase our chances of finding a cure for cancer? Cancer is crafty, forcing us to be just as clever in our efforts to outfox it-and we've made excellent progress, but is it time for a new play in the playbook? In Gaming Cancer, Jeff Yoshimi proposes a new approach to fighting an increasingly exhausting war. By putting the work of cancer research into the hands of nonspecialists, Yoshimi believes, we can accelerate the process of outgaming the disease once and for all. Gamers have already used ""serious games"" to discover new galaxies, digitize ancient texts, decode viruses, and solve theoretical problems in neuroscience. Cancer is a multilayered threat, and our best bet at overcoming it is via more minds working in concert. Gaming Cancer is an instruction manual for engineering games that motivate users to strain and sweat to find cancer cures. It integrates game design with research in cancer biology, data visualization techniques, and developments in cognitive science and AI while remaining sensitive to the limitations of citizen science and ethical concerns. Yoshimi sees in cutting-edge game technology the potential to educate and empower people to outwit cancer, an indirect route to richer science literacy that draws on the boundless resources of the mind. This book offers anyone invested in beating this seemingly intractable disease a concrete playbook that combines real science with creative vision in an effort to defeat the boss monster, cancer. Full Product DetailsAuthor: Jeff YoshimiPublisher: MIT Press Ltd Imprint: MIT Press Weight: 0.369kg ISBN: 9780262550727ISBN 10: 0262550725 Pages: 248 Publication Date: 04 February 2025 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: To order Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us. Table of ContentsPreface Acknowledgments 1. Introduction 2. The Goal 3. The Main Argument 4. Cancer Biology 5. Cancer Treatment and Prevention 6. Scientific Discovery Games 7. Gamifying Artificial Intelligence 8. Automated Scientific Discovery 9. The Human Problem Solver 10. Beautiful Design 11. Case Studies: Eterna, Foldit, and Nanocrafter 12. Simbody and Cancer Wars 13. The Action Plan 14. The Promise and Danger of Emerging Technology Notes References IndexReviewsAuthor InformationJeff Yoshimi is Professor and a founding faculty member in the Department of Cognitive and Information Sciences and Philosophy at the University of California, Merced. His research areas include neural networks, dynamical systems theory, philosophy of cognitive science, and visualization of complex processes. Tab Content 6Author Website:Countries AvailableAll regions |
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