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OverviewFull Product DetailsAuthor: Nick Dyer-Witheford , Greig de PeuterPublisher: University of Minnesota Press Imprint: University of Minnesota Press Dimensions: Width: 14.00cm , Height: 2.00cm , Length: 21.60cm Weight: 0.386kg ISBN: 9780816666119ISBN 10: 0816666113 Pages: 320 Publication Date: 08 December 2009 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Temporarily unavailable The supplier advises that this item is temporarily unavailable. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out to you. Table of ContentsAcknowledgments Introduction: Games in the Age of Empire Part I. Game Engine: Labor, Capital, Machine 1. Immaterial Labor: A Workers' History of Videogaming 2. Cognitive Capitalism: Electronic Arts 3. Machinic Subjects: The Xbox and Its Rivals Part II. Gameplay: Virtual/Actual 4. Banal War: Full Spectrum Warrior 5. Biopower Play: World of Warcraft 6. Imperial City: Grand Theft Auto Part III. New Game? 7. Games of Multitude 8. Exodus: The Metaverse and the Mines Notes Bibliography IndexReviewsAuthor InformationNick Dyer-Witheford is associate professor and associate dean in the Faculty of Information and Media Studies at the University of Western Ontario. Greig de Peuter is a doctoral candidate in the School of Communication at Simon Fraser University. Tab Content 6Author Website:Countries AvailableAll regions |