Games in Libraries: Essays on Using Play to Connect and Instruct

Author:   Breanne A. Kirsch
Publisher:   McFarland & Co Inc
ISBN:  

9780786474912


Pages:   248
Publication Date:   11 February 2014
Recommended Age:   From 18 years
Format:   Paperback
Availability:   In stock   Availability explained
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Games in Libraries: Essays on Using Play to Connect and Instruct


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Overview

Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.

Full Product Details

Author:   Breanne A. Kirsch
Publisher:   McFarland & Co Inc
Imprint:   McFarland & Co Inc
Dimensions:   Width: 17.80cm , Height: 1.30cm , Length: 25.40cm
Weight:   0.435kg
ISBN:  

9780786474912


ISBN 10:   0786474912
Pages:   248
Publication Date:   11 February 2014
Recommended Age:   From 18 years
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Table of Contents Acknowledgments viii Preface Introduction Levels of Game Creation deleteCecilia Sirigos Knowing When to Create a Library Game deleteMary J. Snyder Broussard The State of the Game: ALA Games and Gaming Round Table by Diane Robson, Scott Nicholson and Darlene McPeek Gamification in Libraries by Carli Spina Changing the Game: Using Badges to Assess Information Literacy Instruction by Andrew Battista Creating a Literary Gaming Experience by Heath Ward Welcome to My Multiverse: Gaming for the Most Voracious and Eclectic of Avid Readers by K. G. McAbee In the Library with the Candlestick: Adapting Clue for the Special Collections Library by Emily Jack and Jonathan McMichael Learning with Games in Medicine and Healthcare and the Potential Role of Libraries by Bohyun Kim Searching for Blackbeard’s Treasure: Using an Interactive Information Literacy Game to Reach Transfer Students by Andrew Kearns, Breanne A. Kirsch and Chris Vidas Beyond the Board: Alternate Reality Games in Libraries deleteJason J. Battles A Bag of Tricks for Successful Library Games deleteMary J. Snyder Broussard Game Making Resources for Librarians, ­A–­Z and Beyond: An Annotated Bibliography deleteJonathan Kirsch About the Contributors Index

Reviews

an abundance of practical advice for both school and public librarians --<i>Booklist</i>; a very interesting book...definitely a worthwhile purchase --<i>Australian Library Journal</i>.


Author Information

Breanne A. Kirsch is a public services librarian at the University of South Carolina Upstate in Spartanburg. The founder and current chair of the Game Making Interest Group within the Library and Information Technology Association of the American Library Association, she lives in Moore, South Carolina.

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