Games and Gaming: An Introduction to New Media

Author:   Larissa Hjorth
Publisher:   Bloomsbury Publishing PLC
ISBN:  

9781847884923


Pages:   192
Publication Date:   01 January 2011
Format:   Hardback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Games and Gaming: An Introduction to New Media


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Overview

The computer games industry has rapidly matured. Once a preoccupation only of young technophiles, games are now one of the dominant forms of global popular culture. From consoles such as Nintendo Wii and Microsoft's Xbox, to platforms such as iPhones and online gaming worlds, the realm of games and their scope have become all-pervasive. The study of games is no longer a niche interest but rather an integral part of cultural and media studies. The analysis of games reveals much about contemporary social relations, online communities and media engagement. Presenting a range of approaches and analytical tools through which to explore the role of games in everyday life, and packed with case material, Games and Gaming provides a comprehensive overview of this new media and how it permeates global culture in the twenty-first century.

Full Product Details

Author:   Larissa Hjorth
Publisher:   Bloomsbury Publishing PLC
Imprint:   Berg Publishers
Dimensions:   Width: 15.60cm , Height: 1.50cm , Length: 23.40cm
Weight:   0.442kg
ISBN:  

9781847884923


ISBN 10:   184788492
Pages:   192
Publication Date:   01 January 2011
Audience:   General/trade ,  College/higher education ,  Professional and scholarly ,  General ,  Tertiary & Higher Education
Format:   Hardback
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

1. Introduction2. The Histories of Gaming3. Games as New Media4. Web 2.0, Social Media, and Online Games5. The Politics of the Personal: Avatar Representation, Identity and Identification and Beyond6. Glaze Cultures: Urban and Location-aware Gaming7. Gaming in the Asia-Pacific: Two Futures for Gaming - Online Gaming versus Electronic Individualism8. Conclusion: Gaming in the Twenty-first Century Annotated Guide to Further ReadingQuestions and ExercisesNotesBibliographyIndex

Reviews

The new generation of game cultural studies. If you want to understand how games are now a part of our networked, mobile, globalized everyday life, this is the book! Susana Tosca, IT University of Copenhagen, Denmark


The new generation of game cultural studies. If you want to understand how games are now a part of our networked, mobile, globalized everyday life, this is the book! * Susana Tosca, IT University of Copenhagen, Denmark *


Author Information

Larissa Hjorth is Lecturer in Digital Art and Games Programs, RMIT University

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