Game User Experience Evaluation

Author:   Regina Bernhaupt
Publisher:   Springer International Publishing AG
Edition:   Softcover reprint of the original 1st ed. 2015
ISBN:  

9783319362939


Pages:   285
Publication Date:   09 October 2016
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Game User Experience Evaluation


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Overview

Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

Full Product Details

Author:   Regina Bernhaupt
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Edition:   Softcover reprint of the original 1st ed. 2015
Dimensions:   Width: 15.50cm , Height: 1.60cm , Length: 23.50cm
Weight:   4.511kg
ISBN:  

9783319362939


ISBN 10:   3319362933
Pages:   285
Publication Date:   09 October 2016
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

User Experience Evaluation Methods in the Games Development Life Cycle.- Video Game Development and User Experience.- Assessing the Core Elements of the Gaming Experience.- Game User Research and Physiological Game Evaluation.- Presence, Involvement and Flow in Digital Games.- Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts.- Telemetry-Based Game Evaluation.- User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principles.- A Heuristic Framework for Evaluating User Experience in Games.- Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation.- Evaluating Exertion Games.- Beyond the Gamepad: HCI and Game Controller Design and Evaluation.

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