Game Development with Construct 2: From Design to Realization

Author:   LEE STEMKOSKI ,  Evan Leider
Publisher:   APress
Edition:   1st ed.
ISBN:  

9781484227831


Pages:   240
Publication Date:   19 May 2017
Format:   Paperback
Availability:   In Print   Availability explained
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Game Development with Construct 2: From Design to Realization


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Overview

Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuringangles, and applying formulas)

Full Product Details

Author:   LEE STEMKOSKI ,  Evan Leider
Publisher:   APress
Imprint:   APress
Edition:   1st ed.
Dimensions:   Width: 15.50cm , Height: 1.40cm , Length: 23.50cm
Weight:   4.044kg
ISBN:  

9781484227831


ISBN 10:   1484227832
Pages:   240
Publication Date:   19 May 2017
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Chapter 1: Getting Started with Construct 2.- Chapter 2: Starfish Collector.- Chapter 3: Space Rocks .- Chapter 4: Cleanup Challenge .- Chapter 5: Adding Polish to your Game .- Chapter 6: Plane Dodger .- Chapter 7: Racecar 500 .- Chapter 8: Rectangle Destroyer .- Chapter 9: Spell Shooter .- Chapter 10: Airplane Assault .- Chapter 11: Tower Defenders.- Chapter 12: Maze Runman .- Chapter 13: Jumping Jack .- Chapter 14: Treasure Chest.- Chapter 15: The Journey Continues.- Appendix A: Game Design Documentation.

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Author Information

Lee Stemkoski is a professor of computer science and mathematics. He earned his Ph.D. in Mathematics from Dartmouth College in 2006. He has been teaching at the college level, with an emphasis on Java Programming, Computer Graphics, and Video Game Development for the past six years. Lee particularly enjoys playing classic games released for the Nintendo and Super Nintendo Entertainment System consoles. He has written another book, Beginning Game Development with LibGDX, in addition to many other scholarly articles and game development tutorials.   Evan Leider is currently pursuing a B.S. in Computer and Management Information Systems with a specialization in Game Development, with an expected graduation date of 2018. Since 2012, he has been using Construct 2 to create his own games. Evan has been a teaching assistant in introductory video game programming courses for two years, where he helps college and high school students learn how to use Construct 2. He enjoys playing video games such as Sonic the Hedgehog and Super Smash Brothers. 

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