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OverviewFull Product DetailsAuthor: Joshua BycerPublisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 0.417kg ISBN: 9780367211417ISBN 10: 0367211416 Pages: 152 Publication Date: 01 October 2019 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of Contents1 The Legacy of Jumping 2 The First Jumps 3 Committed Jumping 4 Variable Jumping 5 The 2D Mascot Platformer Era 6 Basic 2D Design 7 Advanced 2D Design 8 The Adventure Platformer 9 Puzzle Platforming and Design 10 First-Person Jumping Design 11 The 3D Platformer Era 12 Three D Design 13 The AAA Shift Away from Platformers 14 The Indie Impact 15 Physics-Driven Platformer Design 16 Super Mario Maker and Kaizo Culture 17 Expert 2D Design 18 ConclusionReviewsAuthor InformationJoshua Bycer is a Game Design Critic with more than 7 years of experience critically analyzing game design and the industry itself. In that time through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. Tab Content 6Author Website:Countries AvailableAll regions |