Game Design Deep Dive: Metroidvania

Author:   Joshua Bycer
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032944616


Pages:   132
Publication Date:   29 June 2025
Format:   Hardback
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

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Game Design Deep Dive: Metroidvania


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Overview

Game Design Critic and expert Joshua Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there. Metroidvania is a genre of high‑highs and low‑lows, and Josh is taking up the task to explain what a metroidvania is, the very long history and variety of it, and what you need to do to create one yourself. • A look at the history of metroidvania design • A primer on 2D platforming UI/UX • Explaining the design and specific elements that make a metroidvania or could be applied to other genres • Perfect for designers and students alike

Full Product Details

Author:   Joshua Bycer
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.430kg
ISBN:  

9781032944616


ISBN 10:   1032944617
Pages:   132
Publication Date:   29 June 2025
Audience:   General/trade ,  Professional and scholarly ,  General ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

Table of Contents

Chapter 1: Introduction, Chapter 2: The Metroid and the Vania, Chapter 3: Basic Metroidvania Design, Chapter 4: The 2010’s Metroidvania Extravaganza, Chapter 5: UI/UX of Metroidvanias, Chapter 6: Building a Metroidvania, Chapter 7: The Normal Ending

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Author Information

Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, creating content on YouTube, and the author of the Game Design Deep Dive series. In that time through Game‑Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

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