|
![]() |
|||
|
||||
OverviewGame Design Critic and expert Joshua Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there. Metroidvania is a genre of high‑highs and low‑lows, and Josh is taking up the task to explain what a metroidvania is, the very long history and variety of it, and what you need to do to create one yourself. • A look at the history of metroidvania design • A primer on 2D platforming UI/UX • Explaining the design and specific elements that make a metroidvania or could be applied to other genres • Perfect for designers and students alike Full Product DetailsAuthor: Joshua BycerPublisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 0.430kg ISBN: 9781032944616ISBN 10: 1032944617 Pages: 132 Publication Date: 29 June 2025 Audience: General/trade , Professional and scholarly , General , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Not yet available ![]() This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release. Table of ContentsChapter 1: Introduction, Chapter 2: The Metroid and the Vania, Chapter 3: Basic Metroidvania Design, Chapter 4: The 2010’s Metroidvania Extravaganza, Chapter 5: UI/UX of Metroidvanias, Chapter 6: Building a Metroidvania, Chapter 7: The Normal EndingReviewsAuthor InformationJoshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, creating content on YouTube, and the author of the Game Design Deep Dive series. In that time through Game‑Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. Tab Content 6Author Website:Countries AvailableAll regions |