Game Audio Programming for Beginners: C# for Dynamic Audio Programming with Unity and FMOD

Author:   Bryan Outis
Publisher:   Independently Published
ISBN:  

9798277899182


Pages:   232
Publication Date:   08 December 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
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Game Audio Programming for Beginners: C# for Dynamic Audio Programming with Unity and FMOD


Overview

Master the complete workflow of modern game audio implementation-using C#, Unity, and FMOD-even if you're starting from zero. Game Audio Programming for Beginners is the definitive, beginner-friendly guide for sound designers, Unity developers, and aspiring technical sound designers who want to build dynamic, interactive, and adaptive audio systems for real games. Unlike traditional audio books that only teach theory or sound design techniques, this guide walks you step-by-step through the full technical pipeline-from integrating FMOD into Unity, to writing clean C# scripts, to building advanced systems like real-time mixing, RTPC-driven dynamic music, footsteps, vehicles, occlusion, and optimization for performance-critical environments. Whether you're a sound designer learning to code, or a programmer learning how audio systems work, this book gives you the practical skills studios expect from a Technical Sound Designer or Game Audio Programmer.

Full Product Details

Author:   Bryan Outis
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 15.20cm , Height: 1.20cm , Length: 22.90cm
Weight:   0.318kg
ISBN:  

9798277899182


Pages:   232
Publication Date:   08 December 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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